#281
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#282
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | |||
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#283
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No they didn't, but by that same logic, velious did the same thing to previous zones did it not (honest question)?
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#284
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Velious didn't damage the pre-existing game too badly. It didn't have any low-level zones at all, and only a limited number of mid-level zones. Most of its high-level experience dungeons were so far off the beaten path that pick-up groups seldom went to them, Velketor's being the obvious exception--and that one zone by itself couldn't empty out Karnor's and Sebilis. In addition, many of the nice Velious items were nodrop so high-end Kunark drops tended to retain value. Velious was very focused on the high-end, and at the time felt like a rather mediocre expansion for folks who didn't want to raid.
The main zone rendered empty by Velious was Veeshan's Peak, which historically saw barely any use anyway. It sees a lot more use here so will likely remain used on P1999. Danth | ||
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#285
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The only non fantasy elements of Luclin were Boglings and Netherian "aliens". (yes they could have been dropped).
Paludal ZEM was BAD. Mounts were great. Cats awesome. Beastlords - cool. New models - awesome for some races (elves, ogres, trolls), horrible for others (shorties). Loot, grouping and raiding was hardly much different in principle than in Velious. Though some zones could have used few more named/loot dropping mobs Bazaar - yeah the last thing I want to do with my time is spend 4 hours trying to sell my junk in the tunnel and haggle over every 5 gold with every idiot instead of actually PLAYING. (ok to some haggling is PLAYING - to each his own). Life haggling was fun only for a while, but when I got dozens of items to list - it got tedious. Lots and lots of high lev people I knew HATED the tunnel - they posted their wares on forums and only logged in their EC mules to deliver the goods to specific buyer. Plus, even after Bazaar went live many still auctioned their wares to lowbies in Qeynos/Gfay/FP etc. No one really wanted to spend 30 min just to get there and another 30 just to get down unless they were shopping for a serious upgrade. It was only with PoK books that getting to Bazaar became a 1 click deal so every lev 3 could quickly check the wares and get back to where he was. The rest was top notch and highly creative fantasy content. Ok I admit I would have went with a Shadow World as the setting, instead of the moon, but no one asked [You must be logged in to view images. Log in or Register.]
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#286
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I remember doing the lightcrawler armour quest in luclin. I hate lightcrawlers!
There was also a quest where I had to take someone for a walk down a huge hallway whilst being jumped by some fungaldinosaurmen. I also remember having to do something with a lettuce. Oh and there is a giant mushroom that is rooted to the spot. | ||
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#287
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All the models sucked because the Luclin graphics lacked charm and personality the old ones had in spades. For me the worst were the Ogre and Troll ones because they went from loveable dumb looking/ sour faced cartoons to trying to look badass while at the same time looking lifeless and bland. | |||||
Last edited by Beastro; 04-29-2015 at 06:25 AM..
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#288
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There was a longstanding bug in Luclin/PoP where those using old models could use Mounts, however they only gained the meditating while standing bonus and not the run speed. Which was fantastic.
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#289
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Mostly agree except EQ raiding is such easymode compared to other mmos - zergmode every mob ever. Classes here are also easy as sh1t. Any melee class - auto attack and kick. Wowzer. Anyone who disagrees just hasnt played other mmo endgame. Want real hardmode raids? Go play EQ2 endgame and get back to me. | |||
Last edited by Raidz; 04-29-2015 at 08:19 AM..
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#290
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I loved Paludal. From a sales standpoint they had to have a draw to get people to buy in on Luclin. Paludal's XP was certainly something people talked about.
Anyone remember Ringo the beetle? He was great [You must be logged in to view images. Log in or Register.] | ||
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