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#1
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The key difference is in none of those situations would a non-ogre have died.
They would've just recast or learned to cast just after melee rounds; A skill many ogres probably don't attain because they figure "herpderpfrontalstunimmunitymorefacerolling". Which is likely to lead to them getting push interrupted due to their being oblivious to melee rounds hitting them. Whereas someone who doesn't have it will have become aware of how to avoid both push and stun interrupts by casting in between attacks. In summary, ogres lead to laziness and in the long run likely get interrupted the same amount.
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Last edited by Daldaen; 05-22-2015 at 04:50 PM..
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#2
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Also, there's no need to have stun immunity while being beat on by inc's because all mobs come preslowed /eyeroll Do you even shaman, bro?
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~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | |||
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#3
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#4
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"OMG OGRE NOSTUN IS USELESS ZOMGWAFFLES" I prefer ogre. Other races have their perks, sure. Side note, melee round timer and bash timer arent in sync, so, yet again, nostun has it's uses even against slow mobs, and yet again, getting those mobs slowed is much easier when you arent having your slows bashed out of you. Keeping your epic/dots rolling gets mobs dead faster, so you get more kills/given time, increasing your kill rate / chance of loot happening.
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~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | |||
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#5
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