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  #1  
Old 12-15-2010, 02:08 PM
pogs4ever pogs4ever is offline
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about crazy # of /played days:

"doing it wrong" hahaha, thats what made eq so fun. there were a bunch of people that would walk back to qenyos at night because humans/eru couldn't see shit and the problem was only worse when we used to play on shitty crt monitors. i spent a lot of time building up useless skills sitting around town, personally i was 'master' at every speakable language in the game.

it was way fun when we didnt know anything, i remember using that cloth map to get around and being kind of disappointed that features on the cloth map weren't in the game yet. then along came everlore, eqlizer, thottbot, etc.

needless to say, i had a lot number of /played days on my erudite paladin which i rerolled at 30 because that was about when i found out i was "doing it wrong"

about thotts kunark problem:
i disagree too, the dungeons were always awesome, and the were several unique spawns that were kind of FFA (skelly wizard in the moat at KC, giant golem thing in the beggining hallway at oldseb, etc.) also, there were a lot of drops that were just random off any mob in the dungeon, like in COM, or SS boots in KC. That being said, i never felt like i was just grinding exp since there was always a chance to get something nice, this was something i felt kunark did right.

karnors was alway my favorite, because you could easily tell the difference between a strong and organized team because of how far in the dungeon you could go because of the sheer difficulty. also something that kunark got right.
  #2  
Old 12-15-2010, 04:34 PM
Rangerous Rangerous is offline
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Quote:
Originally Posted by pogs4ever [You must be logged in to view images. Log in or Register.]
about crazy # of /played days:

"doing it wrong" hahaha, thats what made eq so fun. there were a bunch of people that would walk back to qenyos at night because humans/eru couldn't see shit and the problem was only worse when we used to play on shitty crt monitors. i spent a lot of time building up useless skills sitting around town, personally i was 'master' at every speakable language in the game.

it was way fun when we didnt know anything, i remember using that cloth map to get around and being kind of disappointed that features on the cloth map weren't in the game yet. then along came everlore, eqlizer, thottbot, etc.

needless to say, i had a lot number of /played days on my erudite paladin which i rerolled at 30 because that was about when i found out i was "doing it wrong"

about thotts kunark problem:
i disagree too, the dungeons were always awesome, and the were several unique spawns that were kind of FFA (skelly wizard in the moat at KC, giant golem thing in the beggining hallway at oldseb, etc.) also, there were a lot of drops that were just random off any mob in the dungeon, like in COM, or SS boots in KC. That being said, i never felt like i was just grinding exp since there was always a chance to get something nice, this was something i felt kunark did right.

karnors was alway my favorite, because you could easily tell the difference between a strong and organized team because of how far in the dungeon you could go because of the sheer difficulty. also something that kunark got right.
Karnor's, was for me, the true test of my bardness on live. I remember a bad pull, and having to mezz 5 targets, and keep up a charm while half the group ran screaming to the zone line before they realized there was not train [You must be logged in to view images. Log in or Register.]
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  #3  
Old 12-15-2010, 07:18 PM
Airdefier Airdefier is offline
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funny this was posted considering Kunark seemed to be everyones favorite expansion.
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  #4  
Old 12-15-2010, 07:33 PM
Chanus Chanus is offline
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Velious was always my favorite.

And I know I'll be dragged out into the street and shot for it, but I really enjoyed Planes of Power and The Serpent's Spine as well. Those would be my top three if I had to rank them, in that order.
  #5  
Old 12-15-2010, 08:33 PM
Itchybottom Itchybottom is offline
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Velious was always my favorite expansion. Parts of Luclin were awesome too, but as a whole, not so much. Kunark, was a lot like Luclin for me. Too much unexplained, too much spreading players too thin. Kunark was good for the anti-social.
  #6  
Old 12-15-2010, 09:50 PM
Taluvill Taluvill is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
Velious was always my favorite expansion. Parts of Luclin were awesome too, but as a whole, not so much. Kunark, was a lot like Luclin for me. Too much unexplained, too much spreading players too thin. Kunark was good for the anti-social.
I think thats how a lot of people feel. as much as Kunark/velious were my favorite as well, Parts of Luclin/PoP were incredible and really made for a bunch of great experiences. Personally, I really enjoyed charming ravens in PoN and killing things = P. Might sound petty, but meh, i was young at the time.

If you took out certian parts of Luclinb/pop, like:

- Lower the exp bonus in Paludal to put it more in line and not make it the ONLY good exp zone for that level.
- Pok books and pok all togather
- Nexus is fine, but you cant TP anymore.
- no bazaar
- Need to do a large change with AA's. Maybe make it so you have a limited amount of points to spend, maybe lik a specialization type thing? like talent tree's for wow? I dont know if thats the answer, but something needs to be changed with AA's.
- With PoK being gone, make spells drop from higher mobs like in Kunark/Velious. Would give the economy a boost there too, and make spells harder to get.

All of this, among other things, need to be fixed for satisfying luclin/pop release. I think a lot of people would be fine with the game outside of these few things, although everyone has their personal gripes.
  #7  
Old 12-15-2010, 08:51 PM
Rahnza Rahnza is offline
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The lore, atmosphere, and zone/dungeon design of Kunark was the best of EverQuest. A lot of that article is true though, too many of the zones are for low-to-mid 50s and the 50-60 grind was soul-crushing.
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  #8  
Old 12-15-2010, 09:56 PM
Rahnza Rahnza is offline
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Probably said this a bajillion times on these forums but a customized Luclin/PoP past Velious would be great. Nexus portals aren't too bad, they're still slow enough to not really trivialize anything. Bazaar has to go, Paludal needs to be nerfed. AAs were fine. Vex Thal needs an overhaul as well. At the very least, the bosses need unique abilities and strategies so Vex Thal isn't just spend x amount of hours and gain x amount of loot guaranteed.

PoK needs to go, should just make Tranquility the hub zone of PoP. Could just put the quest NPCs from PoK (Aid Grimmel, spell turn ins, etc) there as well.
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  #9  
Old 12-15-2010, 10:56 PM
Taluvill Taluvill is offline
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Or, you could just make PoK completely gone, and make PoT the zone with all the quest guys. put a PoT book somewhere in antonica or something, in the EC tunnel?
  #10  
Old 12-15-2010, 11:08 PM
Rahnza Rahnza is offline
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That's exactly what I just said.
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