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Old 02-11-2010, 08:46 AM
Rifter Rifter is offline
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Get a Langseax of the Wolves. It's more than enough for aggro at your level if people aren't being stupid about DPS. This advice is from experience.

Also Gnoll Hide Lariats are going to be useless until they start procing.
Last edited by Rifter; 02-11-2010 at 08:48 AM..
  #2  
Old 02-11-2010, 09:00 AM
Yilza Moosik Yilza Moosik is offline
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Quote:
Originally Posted by Rifter [You must be logged in to view images. Log in or Register.]
Also Gnoll Hide Lariats are going to be useless until they start procing.
This is true. Wont proc untill lvl 25 - but probably will be your best agro, unless you get SSoYs.
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Old 02-11-2010, 09:23 AM
Rogean Rogean is offline
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Taunt puts you at the top of the aggro list. If you are already at the top, it does nothing.
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Old 02-11-2010, 09:28 AM
Shads Shads is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Taunt puts you at the top of the aggro list. If you are already at the top, it does nothing.
I stand corrected, thank you.
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  #5  
Old 02-11-2010, 02:22 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Taunt puts you at the top of the aggro list. If you are already at the top, it does nothing.
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Originally Posted by Shads [You must be logged in to view images. Log in or Register.]
I stand corrected, thank you.
It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.

Example:

Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.

At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.

However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.

Will somebody please clean that enchanter off the walls?
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Old 02-11-2010, 04:00 PM
Witness Witness is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.

Example:

Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.

At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.

However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.

Will somebody please clean that enchanter off the walls?
Using the same number idea.

If warrior has 1800 agro and next on list has 1000, would a successful taunt bring you to 1801, or 1001? I've heard different stories from different people, some people say if you have top agro, hitting taunt will actually hurt your agro (this is the argument that it will bring you to 1001)
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Old 02-11-2010, 04:13 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Witness [You must be logged in to view images. Log in or Register.]
Using the same number idea.

If warrior has 1800 agro and next on list has 1000, would a successful taunt bring you to 1801, or 1001? I've heard different stories from different people, some people say if you have top agro, hitting taunt will actually hurt your agro (this is the argument that it will bring you to 1001)
It's a very good question and I'm not certain of the answer.
The previous poster is correct that if you have agro you should never use taunt. However, I am not certain what happens to the agro numbers if you do.


EDIT: I have also heard it referred to as Taunt = HATE+1 and that it takes HATE+4 to actually turn a mob (a swing usually accomplishes this).
Although I cannot confirm this 100% it would explain why if you just sit there and taunt a mezzed mob twice and do nothing else the mob will still go after the chanter once mez wears off (unless it was broken by a stun or bash or something along those lines).
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Last edited by guineapig; 02-11-2010 at 04:18 PM..
  #8  
Old 02-11-2010, 09:50 PM
Bashez Bashez is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.

Example:

Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.

At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.

However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.

Will somebody please clean that enchanter off the walls?
It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.
  #9  
Old 02-11-2010, 11:08 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Bashez [You must be logged in to view images. Log in or Register.]
It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.
You basically just repeated everything I have said. Then negated it all by saying that mashing taunt is useful... I'm confused by your post.

(P.S. It's best for a chanter to stay in melee range when using a high taunt spell like Tash or slow on live. If done right the chanter won't get agro. If done wrong the mob is still in range of the warrior's taunt, melee and other abilities. Nobody uses root to keep agro on live, it's just a bad idea.)
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Last edited by guineapig; 02-11-2010 at 11:12 PM..
  #10  
Old 02-11-2010, 11:56 AM
Yoite Yoite is offline
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some agro tips.

the closer you are to the mob the more agro you can get. So when tanking stand right up on it. Also sitting cause alot of agro, help at low lvls when tuant fails all the time, just use sitting instead. If your grping with an SK and you want to tank, ask them NOT to cast disease cloud and you should be fine. For pally ask them not to cast flash of light. Obsidian shards proc 30DD + AC debuff at lvl 16, try to get two of these.
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