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#1
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120K on a Tank is just chump change to be honest. That is a Fungi and not even a CoF which you NEED when you have a Fungi to counteract the - Dex, Agi. [You must be logged in to view images. Log in or Register.]
So go bigger or go home as they say. [You must be logged in to view images. Log in or Register.] In a group no one cares what you have other than Raids. And a SK is not going to be the MT in one anyways. Solo well yeah, good stuff helps, but 50 to 60 solo on a SK is worse than a sharp stick in the eye, I don't care what gear you have. [You must be logged in to view images. Log in or Register.] Great gear is WAY overrated to great player skill on here. Get smarter not richer, but you seem to get richer the smarter you are for some odd reason,phht. | ||
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#2
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Troll sk solo to mid 50s and I ended up having to buy plat years ago on live just to be able to solo things other classes could kill in 30 seconds prior to the xp hybrid relief | |||
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#3
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When velious open ,i often tank in raid, not for bosses, but for trash clearing on the way to boss. Best tank for this is pal/sk, which can snag agro fast and from ranges. we dont need hammers/strings to build intial agro. we call assist fast as hell. we improve the effeciency of entire raid encounters. that's sk ,you gonna be proud of it and love that feeling. but you need to be high enough for this ,yea 60ish the best. and put all stat to sta/hp, choose gears for tank type. | |||
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#4
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Nothing is useless endgame. Some things are a better fit in a raid than others, but no one will tell a SK played by a friend/guildie "sorry bro, roll a warrior/rogue/cleric if you want to come on raids with us."
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#5
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I don't know, web. How much skill do you need on a leveling+grouping SK to make up for a fungi?
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#6
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#7
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#8
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-------------------------------- Fungi tunics are handy even at high levels on a class that can feign. It's nice being able to recover life when you're feigned somewhere for fifteen minutes. They can always be resold, usually for not much loss, so purchasing one if budget permits makes good sense. Haste and a decent weapon are also desirable on a class that maintains a tolerable degree of solo capability (by melee standards) even at high levels. Mid-range armor will suffice for leveling because it doesn't matter enough in groups when monsters only hit for 60 or 70. That being said, don't make an SK twink. The class doesn't start to shine until past the levels where twink gear makes a player feel like a god among men. If you want to make a fun mindless twink, make something like a Rogue or Warrior or Monk instead. Danth | |||
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#9
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Last week, I decided I was going to play EQ again as a SK and spent 200K on items. The next day, I decided I didn't really want to make the commitment. I sold back the items except for a CoF and fungi and ended up probably losing like 15K in value.
Oops.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#10
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When you do it should be CoF and Fungi and those are extremely interchangeable between twink classes. I always lol at the people who twink their monks with tranix crowns and RBGs when they already have a CoF. Weapon, Fungi, Haste. After that spend maybe 500-1k a piece on gear, not 25-30k BS.
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