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![]() For almost all people, classic EQ is about classic gameplay.
That said, most of us live in 2015 with better PC's. I want better graphics, not blocky Minecraft/TROVE/Lego World. If the engine is capable of the Luclin graphics, it should not matter how one wants to see their avatars. The game play is still classic, and that is what should be the most important element. If the developers are truly striving for a classic server then they should remove all "non classic" content and elements they have either added or chose to ignore. They should not add "custom' content after Velious as it is "not classic." What's important is that Luclin graphics, while "not classic" in the developers minds, certainly does not ruin the "spirit of Everquest." So I challenge any developer now to answer me this: If you are going to add custom content later in the "spirit of EQ," how is that classic? And how is that different than allowing Luclin graphics? How would the Luclin graphics ruin the spirit of EQ as a suggested "custom content," where as a new zone/item/monster would not?
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||
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