It depends on what you are looking for. I played EQ1 back when kunark first came out, I was in middle school at the time. I still remember my older brother coming home and explaining the concept to me: a game where you can do ANYTHING. You start out with NOTHING but a little butterknife of a dagger/shortsword and no guidance except a little note in your inventory telling you to go talk to some guy. Everything from there is up to you. Yea the graphics suck. Yea dying sucks worse than anything I have ever experienced in any other game. The very first character I created was a iksar necromancer. My brother twinked me out and gave me a bunch of higher level gear to get me started. I promptly ran into the sewers beneath cabalis, died to a level 2 scorpian, and lost everything. My brother was so pissed at me he never gave me anything again until i was like level 30. But the brutal consequences of failure are exactly what make success so rewarding. This game does not hold your hand. Like life itself, everything is out to get you, and the only things you can depend on are yourself and your friends.
In most modern MMO's there is practically no consequence to dying, getting lost, or making any other of a whole host of stupid decisions. You have a minimap which automatically displays objectives. You are literally led by the nose from one point to the next. As a result of nothing being difficult, nothing is rewarding either. Every victory is hollow because it was handed to you. You will never feel like that with p99. Some people love it. Some people can't handle it. Some just aren't patient enough to even try.
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