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#1
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#2
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#4
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Word of advice: the day/patch that it gets lifted, you'll be 1 of dozens/hundreds of people who waited to level their hybrid.
If you're playing a SK or paladin you'll be trying to fill maybe 1 of 3-5 slots in most zones, those aren't good odds with the amount of others also likely to be doing the same. Bards/rangers - does a group need 2? If you want to level a hybrid, I'd enjoy doing it sooner rather than later [You must be logged in to view images. Log in or Register.]
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#5
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It just means more Everquest. You know you were gonna play it anyway.
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#7
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I think xp was made to split evenly between the group, but hybrids got a bonus applied to their share of xp that counterbalanced the fact that they needed more xp to complete each level.
Wasn't there some implications for hybrid death penalties though? | ||
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#8
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And current exp distrbution system works according to all the summary of race/class/level exp mod things. If you remove class mod(for hybrid), you have to rebalance race and level part or some other way maybe. I m just curious how the CLASSIC eq did this. | |||
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Last edited by winter888; 08-04-2015 at 03:45 AM..
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#9
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sorry, I meant split even assuming same lvl and race.
The way I understand it currently works isn't that classes receive penalty to the xp they earn, instead they are penalised in how much xp they need to level. So a monk requires more xp to reach the same level as warrior. In groups eq then just tries to split xp so all members level at the same rate. I'm suggesting after the fix a full group gets 60xp from a mob, each member is assigned 10xp. After this xp is split the monk will get a bonus of 4xp to his xp to make up for his class penalty. Again assuming same race and level. Is that the future implementation? | ||
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Last edited by Jimjam; 08-04-2015 at 05:28 AM..
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#10
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yes, for same lvl and same race that's true.
Guess this will a key point, Hybrid maybe more easier to lvl up,but more harder to getin group. if the modifaction is going wrong way. | ||
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