#1
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Melee Damage Cap
Anybody have a link to the data on per level Melee Damage Caps?
I know my baby SK (level 5) will not hit for over 20, but, would like to know when that cap changes and what it changes to. Thanks in advance.
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#2
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Once you hit level 10 it goes up to 28 damage, then at 20 it goes up to 60 I think.
At 29 or 30 the cap is removed.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#3
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Certainly helps at lower levels, just watch your swings do less % damage per mob as you get past 30-35 OP... its quite sad in a way.
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#4
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levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 28 Levels 20-29 - damage cap is 60 30+ - lifted, can do 2x weapon damage or more based on class http://wiki.project1999.com/Game_Mec...bat_and_Damage | ||
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#5
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Ogre SK hit for 38 without max weapon skill at level 18.
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#7
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So, my SK has 201 str self buffed @ 18 occasionally hits for 38 with a 30 dmg 2h weapon. Wonder what he hits for @ 250 str. 28 not cap imo.
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#8
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The cap is to the effective base damage stat for the weapon. Below level 10 any weapon with a base damage higher than 10 does damage as if its base damage were 10, from 10-19 any weapon with a base damage higher than 14 is treated as if it was 14. It isn't that there is a cap of 28 for levels 10 -19, it's just that without a high STR/ATK you won't do more than 2x base damage and 2x14 = 28.
tl;dr A fancy-pants high elf has to live with 28 max damage at levels 10 to 19, but a beefy ogre can go ahead and smash his way thru that limit.
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crabby old man playing 4000 year old goblin sim
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#9
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Quote:
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