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#1
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I can promise you this tho - we will hammer into all our pullers where you guys like to farm armor and practice some strats for controlling the trains better as well as making sure all pullers have hotkeys for pulling alerting the zone of danger. Those are not specific 'What does Divinity gonna get to make it right' answers but they are things that will be improved upon in the future when Taken engages in this type of pull. It was very very sloppy agreed, but I dont think many things thus far have been all that clean in general unless guilds simply decide to not bother. There is no malicious intent with any of this and I feel most of the issue was just adrenaline of pullers trying to accomplish some exciting and fun without thinking about the dynamic game world that surrounds us all and how everything we touch in it COULD affect others. To me this is the beginning of a bigger scope of talks for this zone - I don't have any candy to appease you for the headache of yesterday.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 10-19-2015 at 02:55 PM..
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#2
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Asgard Forsaken Anonymous Clue Europa Azure Guard Rampage Forsakengard Taken Divinity BDA So every 2.75 months a guild can own ToV for a week? Let's write a rough draft and fill in the details. Very excited about this...
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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Last edited by Artaenc; 10-19-2015 at 02:23 PM..
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#3
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Lol, just illustrating that this isn't going to be a simple fix. I'm pretty confident that most servers didn't have 6 or more ToV capable guilds simultaneously.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#5
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Fair enough, Eratani. What other rules makes sense to you in TOV?
You can suggest some more if you want, but honestly, there is no way to pull NToV mobs to WToV without having a train ping pong around the zone wiping other folks in zone, and that's a raid violation of the existing rules in place already. Time to stop.
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Drakakade ~ Divinity
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#6
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Something to that affect - it would go along way with sim repops as well. I am quite a ToV noob in general though so I am not the correct person to analyze each encounter and where you draw the line with an idea like that but the spirit of the idea I think is something that would be good for us all.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 10-19-2015 at 03:26 PM..
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#7
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Kill the mob on it's spawn point (or if it paths, in it's pathing line only).
Fixes the problem instantly. Also, it's unreasonable for a guild to set up shop at a zone out and then not expect to catch hell once in a while. You aren't nailed for zoning a bad pull/adds in KC or CoM. It also wouldn't be an issue if mobs were killed on their spawns.
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | ||
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#8
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When we are in the wrong, we are in the wrong and USUALLY admit it / walk away. Again, I was not there so I continue cannot fully dive into what happened yesterday with what did or did not happen.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#9
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I'm saying instead of some huge, pain in the ass set of raid rules for ToV, make ToV mobs be killed in their wing, on their spawns/pathing nodes. Also, I'm saying, guilds should stop crying wolf when they are positioned at the only zone out available to melee, and something goes awry and they have to zone out. If a guild sets up at zone out, they need to anticipate that there COULD be stuff dragged there in an escape attempt. We expect it in normal XP zones, and it's the risk you take setting up shop there. If mobs were killed in their wings, on their spawns/pathing nodes - then a guild setting up at zone out only has a concern when a guild is giving up on the raid mob and trying to zone out to stay alive and avoid a 100% raid CR. It becomes a non-issue, because they choose to set up there and thereby acknowledge and accept the risks of being set up in that spot in the zone. I do agree that pulls need to be cleaner. The train and split method causes a shit ton of disruption to zones, and ToV amplifies that situation a ton when pulls bridge wings.
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | |||
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#10
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Killing targets on spawn points isn't feasible if there isn't a spot to hide from an AE, dragons must be pulled to safe locations for engagement. The issue with this is saying "no pulling across wings" turns the very limited safe spot locations in NToV into desync central. That's not really a fair solution either.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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