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#1
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To add to your thread I'll link my old thread (over 2 years ago).
Let me know if you think some of those ideas are good, always fun to dream out loud. http://www.project1999.com/forums/sh...d.php?t=105887 Astuce | ||
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#2
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Id have to disagree and say im rather clever. Although my short term memory is rather standard, i must admit.
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#3
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Custom content ideas:
-AOE Cone Spells. EQ is distinctly missing rangers being able to expel an AOE cone of arrows or a wizard blasting with an AOE snare of frost on a short cast time. -Channeled Spells - Long DoT spells with different effects. For example, Necromancers could siphon life, enchanters could siphon mana over time. Ticks for channeled spells would be once per second. Could be interrupted with duck. -Sentinel-style spells that provide AOE benefits/detriments to the group when triggered. Example, a rogue/ranger can plant tradeskilled traps for NPCs to trigger.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#4
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animated sex emotes
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#5
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I would love the chance to re-distribute mobs and loot, using the p99 guts.
"With the help of a cabal of Necromancers, the Gobins have broken their centuries long curse. Their new leaders order the take over of the Misty Thicket and Rivervale, driving the Halflings to seek refuge in Highkeep." -All Necromancers (except Iksar) now start in Rivervale. -Rivervale is now a Super-Evil faction (similar to Iksar) town populated by various necromancer races and goblins living in racial harmony. -Halflings now start in Highkeep (with Highpass being converted to a Newbie Zone now populated by lower level trash mobs and gnolls) -Shralok orcs now live in Kithicor, captured as slaves when the Pickclaw Goblin Clan fled Highkeep. -Runnyeye is now a level 35-50 dungeon, itemized appropriately. I could keep going, but, really, who is going to read it, LOL.
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