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#3
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![]() My friends and I run monk, shaman, cleric, enchanter, paladin, rogue. Decide which of those classes yall want to play because that's the best group in the game in my eyes and it has run beautifully.
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#4
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![]() Enchanter x 3 and a cleric.
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#6
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![]() 4 spots - plenty of room for a porter.
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#7
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![]() With 4 people you can pick a ton of different combos that will work really well. You just need to decide on a play style, and figure out what your goals are.
If you want to 4-man difficult content, WAR/CLR/ENC/ROG is the way to go. You get the trinity + big DPS and you have defensive to handle hard-hitters that can't be slowed. WAR/PAL/SHD CLR ROG ENC -- Warrior if you want defensive, PAL/SHD otherwise MNK SHM ROG ENC -- Powerhouse duo gets 2 friends DRU ENC ENC NEC/MAG/ENC/BRD -- Pet group supreme, can replace DRU with SHM or CLR depending on preference. | ||
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#8
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![]() cleric, enchanter, shaman, monk
probably the safest and most powerful dungeon crawling group combo | ||
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#9
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![]() ^^^^
but I like the Teenage Mutant Ninja Lizard proposal as well, Iksar SK/Shm/Nec/Monk
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#10
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![]() Warrior, cleric, chanter, monk
Best tank (defensive/evasive), best heals (CH and rezzes), best buffs/CC (clarity, haste, slows) best puller (FD is unfair) - shamans are fine too but there's a lot of overlap with the chanter. This foursome will scale well all the way to 60 and be able defeat very challenging content.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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