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  #1  
Old 02-07-2011, 01:11 PM
eqholmes eqholmes is offline
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SOB that 4min that it took me to think and write what I said and you guys post 3 comments about the idea! Quick lil buggers

Holmes 50 Nerco
Gretzky 50 Ranger
  #2  
Old 02-07-2011, 01:11 PM
guineapig guineapig is offline
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I love the tentative release date even more now. [You must be logged in to view images. Log in or Register.]

Enjoy your spring break dudes, go outside!
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  #3  
Old 02-07-2011, 01:39 PM
DevGrousis DevGrousis is offline
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Well my thought goes the other way with this. we are all going to be super excited and stoked about Kunark coming out, but that'll fade quickly if its SUPER SUPER buggy and not fun to play. That being said, i think that extensive testing should be done during that peak player time (spring break), like prio mentioned by some of the devs.

but a good idea would def be to shut down live server. i think that if you made a nice post explaining what you were doing, alot of people would want to pop over, and help out. and even if you just got 200 players running around kunark. at the rate of 8 people on the continent that theres been consistently testing it so far, i think 200 people at once would flush out some little buggers [You must be logged in to view images. Log in or Register.]
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  #4  
Old 02-07-2011, 01:41 PM
Mcbard Mcbard is offline
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Take your time, the less bugs the better!

On a related note, can I get a more recent character copy for the beta server? <3
  #5  
Old 02-07-2011, 01:56 PM
Extunarian Extunarian is offline
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I'm sure you'll be able to find SOME time to play eq while managing a course load that forces you to be in class a whopping 12-18 hours a week.
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  #6  
Old 02-07-2011, 02:36 PM
Popt Popt is offline
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I would be willing to test more on the beta server if there was a character copy option. My enchanter on the beta server is in the teens, as opposed to 50 on the actual server. I'd like to do some Howling Stones and other higher level stuff but don't want to level up to 50 again. <3
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  #7  
Old 02-07-2011, 03:18 PM
Cyrano Cyrano is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
I'm sure you'll be able to find SOME time to play eq while managing a course load that forces you to be in class a whopping 12-18 hours a week.
I really don't, my playtime currently speaks for itself. I'm in class or labs 28 hours per week physically. I spend a large portion of my free time doing work for those classes. I currently teach MCAT classes twice a week for 2 hours on monday/thursday evenings and proctor exams Saturday mornings which is dedicated homework time.

I'm considered an inactive member of my guild although I try to make raids if I'm available. When I do make raids, it typically turns into me fighting for 15 minutes then doing homework the rest of the time we're in the zone.

During Christmas/Spring break I work full time in another city and stay with family while doing that. I leave for work at 7:30 and get home usually after 8 pm at which I'm never able to play EQ because I spend time with my brother's family who I'm staying with.

So this honestly does not benefit me in any way, I play less during my "breaks" than I do during school.

I am currently typing this while in a TA session I run for first year bio students.

It should be very obvious I will be on the back end of players who level to 60 on this expansion. The ability for me to find a 3-4 hour block where I can level consistently is virtually non-existent and it will most likely take me 6-8 weeks to hit 60 once Kunark is released.

However, if there is a way for the bugs to be tested quicker I am all for it. The one thing I would like to see are exploits discovered and fixed immediately to slow the impact of progression and I'm simply making a suggestion for how I think that is possible.

A less buggy experience is better all-around regardless of how much you play. People are going to beat me to 60 by leaps and bounds anyways so why not let them get as much time discovering those bugs, inconsistencies, exploits, and issues early on? We have a two week period coming up where half the students will be getting a one week break from school. That seems like a perfect time to get them access to Kunark.
  #8  
Old 02-07-2011, 03:25 PM
DevGrousis DevGrousis is offline
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Quote:
Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
I really don't, my playtime currently speaks for itself. I'm in class or labs 28 hours per week physically. I spend a large portion of my free time doing work for those classes. I currently teach MCAT classes twice a week for 2 hours on monday/thursday evenings and proctor exams Saturday mornings which is dedicated homework time.

I'm considered an inactive member of my guild although I try to make raids if I'm available. When I do make raids, it typically turns into me fighting for 15 minutes then doing homework the rest of the time we're in the zone.

During Christmas/Spring break I work full time in another city and stay with family while doing that. I leave for work at 7:30 and get home usually after 8 pm at which I'm never able to play EQ because I spend time with my brother's family who I'm staying with.

So this honestly does not benefit me in any way, I play less during my "breaks" than I do during school.

I am currently typing this while in a TA session I run for first year bio students.

It should be very obvious I will be on the back end of players who level to 60 on this expansion. The ability for me to find a 3-4 hour block where I can level consistently is virtually non-existent and it will most likely take me 6-8 weeks to hit 60 once Kunark is released.

However, if there is a way for the bugs to be tested quicker I am all for it. The one thing I would like to see are exploits discovered and fixed immediately to slow the impact of progression and I'm simply making a suggestion for how I think that is possible.

A less buggy experience is better all-around regardless of how much you play. People are going to beat me to 60 by leaps and bounds anyways so why not let them get as much time discovering those bugs, inconsistencies, exploits, and issues early on? We have a two week period coming up where half the students will be getting a one week break from school. That seems like a perfect time to get them access to Kunark.
i commend your commitment to school. i fucking hated every second of school, went to the least amount of classes possible (besides my major courses which i loved dearly) and aside from LEARNING the material which i did in my own way, did the least amount of out of school work possible. did 4 years of school pretty much JUST so i could play soccer. *sigh*
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  #9  
Old 02-07-2011, 07:56 PM
Matador Matador is offline
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Quote:
Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
I really don't, my playtime currently speaks for itself. I'm in class or labs 28 hours per week physically. I spend a large portion of my free time doing work for those classes. I currently teach MCAT classes twice a week for 2 hours on monday/thursday evenings and proctor exams Saturday mornings which is dedicated homework time.

I'm considered an inactive member of my guild although I try to make raids if I'm available. When I do make raids, it typically turns into me fighting for 15 minutes then doing homework the rest of the time we're in the zone.

During Christmas/Spring break I work full time in another city and stay with family while doing that. I leave for work at 7:30 and get home usually after 8 pm at which I'm never able to play EQ because I spend time with my brother's family who I'm staying with.

So this honestly does not benefit me in any way, I play less during my "breaks" than I do during school.

I am currently typing this while in a TA session I run for first year bio students.

It should be very obvious I will be on the back end of players who level to 60 on this expansion. The ability for me to find a 3-4 hour block where I can level consistently is virtually non-existent and it will most likely take me 6-8 weeks to hit 60 once Kunark is released.

However, if there is a way for the bugs to be tested quicker I am all for it. The one thing I would like to see are exploits discovered and fixed immediately to slow the impact of progression and I'm simply making a suggestion for how I think that is possible.

A less buggy experience is better all-around regardless of how much you play. People are going to beat me to 60 by leaps and bounds anyways so why not let them get as much time discovering those bugs, inconsistencies, exploits, and issues early on? We have a two week period coming up where half the students will be getting a one week break from school. That seems like a perfect time to get them access to Kunark.
Cyrano is a young doctor?
  #10  
Old 02-07-2011, 02:44 PM
guineapig guineapig is offline
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More recent character copies would be nice.
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