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View Poll Results: Did you like the ToV racing?
Yea it was fun 51 34.23%
Nope, hated it. 38 25.50%
Meh, don't care, coth or race 60 40.27%
Voters: 149. You may not vote on this poll

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  #1  
Old 04-16-2016, 10:53 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I'll admit it is tempting to throw another year of my life away to get gear that'll make me 10% more efficient at getting other people gear. Till then I'll just click my sow katana with tears in my eyes and wish I was doing something with my virtual life.
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  #2  
Old 04-17-2016, 12:31 AM
Troubled Troubled is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
This is the funniest fucking thing I have read on these forums in the past month or so.

Is this guy actually serious and proud of himself for tracking, or is this satire?
It has to be satire, and it was pretty good.
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Old 04-16-2016, 10:24 PM
Pokesan Pokesan is offline
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libertarian parody got me rustled hard in this thread.

nice posts. nice!
  #4  
Old 04-16-2016, 10:45 PM
JurisDictum JurisDictum is offline
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Bernie is trying to destroy p99. If we don't funnel pixils into the best trackers -- the server will seek to function and no one will figure out how to get any pixils. Trackers like myself understand how pixils are obtained, and it isn't by Sirken enforcing a guild rotation between casual and hardcore guilds.
  #5  
Old 04-16-2016, 11:30 PM
Cecily Cecily is offline
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Offer me anything I ask for.
  #6  
Old 04-17-2016, 12:05 AM
Mistle Mistle is offline
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Anything you want.
  #7  
Old 04-17-2016, 12:09 AM
Cecily Cecily is offline
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I WANT MY FATHER BACK, YOU SON OF A BITCH!
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  #8  
Old 04-17-2016, 12:28 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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This thread is a good view into the mmo reality that made designers have universally moved from contested to instanced content.

But I would argue it is not the players' fault. It is the designers and devs and gm's. Unless limiting rules are put in place, any game, any server, will develop a high end guild or two, that goes all out, and can own the contested content. This is not the players' fault at all. it is the fault of the people who run the game, and refuse to implement a rule set that spreads out how the end game can work.

The end result is the same everywhere: the population thins out, as it becomes clear the end game is an OCD festival.

The only solution is limiting rules on contested content. You may not like that, but that is the fact. Without limiting rules, you end up with constantly repeating versions of Neckbeards Gone Wild, and the server suffers as more people say no thanks.

Those are the facts, and they are undisputed.
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Old 04-17-2016, 12:40 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I'll give an example of a limiting rule that worked decently in eq2 contested. Any guild that has not yet killed an encounter, if they show up in force and are present at spawn, they get 10 minutes (adjust as needed) to make an attempt. If they fail, mob is open.

This was a good rule, because it meant *any* guild could decide they want a shot, and they would get a shot. If they failed on first attempt, they lost mob and better luck next time.

It at least diversified the raid scene.
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Old 04-17-2016, 12:45 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
I'll give an example of a limiting rule that worked decently in eq2 contested. Any guild that has not yet killed an encounter, if they show up in force and are present at spawn, they get 10 minutes (adjust as needed) to make an attempt. If they fail, mob is open.

This was a good rule, because it meant *any* guild could decide they want a shot, and they would get a shot. If they failed on first attempt, they lost mob and better luck next time.

It at least diversified the raid scene.
I'm not sure I understand what you mean; each guild only get one target? Or each guild rotates targets? Or is it FFA and each guild can only engage one target at once?
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