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Old 11-04-2009, 02:29 AM
Bubbles Bubbles is offline
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I'm not big on these kinda threads, but here's my 2 cents:

Shadow Knight
Monk
Enchanter
Cleric
Mage
Druid

Strange lineup with a couple of interesting aspects to it:

1. ) While feign pulling isn't too heavy too necessary with the enchanter present, both tanks have "out" clauses on bad pulls / zone pathing trains. Very handy indeed.

2. ) Druid can group port, which is swell..

3. ) Mage has damage shields covered (upcoming patches, hopefully).. and as always is DPS incarnate.

4.) SK Snare makes for nifty feign splitting in tight spots.

5.) Post group options: There are a ton of really swell duos and trios that can continue to hold a group of spawns after the rest of the group says goodnight. [You must be logged in to view images. Log in or Register.]
  #2  
Old 11-04-2009, 03:19 AM
Reiker Reiker is offline
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Thread should have been over by the 2nd reply anyways, 6 mages.
  #3  
Old 11-04-2009, 01:44 PM
Greldor Greldor is offline
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Sk + 5


edit: Me + 5
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  #4  
Old 01-12-2010, 02:56 AM
Taluvill Taluvill is offline
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My ideal group goes as follows:

Shadowknight
Enchanter
Cleric
Monk
Shaman
Rogue

With shaman buffs and backup heals, the rogue/Sk/monk would be bomb dps.

If you dont like a rogue, switch shaman for a druid, and put a mage or wizard in rogues spot.
  #5  
Old 11-05-2009, 03:18 PM
JohnPublic JohnPublic is offline
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I am still low level on this server and have been toying with various classes to play up. On the original live server I played a cleric/bard/mage/warrior in a major raiding guild from shortly after the game's release until planes of power.

I can say that pre-kunark the most well rounded overall group for dungeons was:
Warrior
Cleric
Enchanter
Shaman/Druid
Any dps (rogue or necro preferred)
Any dps (rogue or necro preferred)

This is assuming that you are taking randomly geared characters with randomly skilled players. This group would give you the best shot at PUG success.

This doesn't mean that it was necessary to have this group makeup. With skilled players you only really need any tank, any healer, and a mezzer/offtank.

For what it is worth in the original game mages were horrible. Half of the time their pet would take off lord knows where and the other half it would die as soon as you put it on a mob. As the group's healer I hated trying to keep mage pets alive for offtanking, you had to just constantly throw mana at him to keep him alive at all.
Last edited by JohnPublic; 11-05-2009 at 03:29 PM..
  #6  
Old 01-12-2010, 05:15 AM
Goobles Goobles is offline
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BY FARRRR

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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
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Old 01-12-2010, 05:39 AM
karsten karsten is offline
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goobles just ended this thread, no more posts are allowed
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  #8  
Old 01-12-2010, 08:43 AM
Jify Jify is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
goobles just ended this thread, no more posts are allowed
Wait.. why'd you post then?
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  #9  
Old 01-12-2010, 10:30 AM
Goobles Goobles is offline
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inb4 close
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #10  
Old 11-05-2009, 06:35 PM
andymc1980 andymc1980 is offline
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whatever group u choose, keep melee out of it and you'll be fine [You must be logged in to view images. Log in or Register.]
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