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Old 04-24-2016, 09:54 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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I stand corrected! I was looking at the spirit wolf model which appears to not use the animation data that comes with it (they did stuff like that a lot, too). It inherits animations from regular wolf, which is sensible enough, except that spirit wolf is in a "global" file while regular wolf isn't, and spirit wolf is loaded first ...

Anyway, looks like an easy fix. Extracting the model data and editing it in a fancy-pants 3D modelling program definitely not necessary. You can just edit the transition time between keyframes in-place. Default is 100 milliseconds, 33 milliseconds looks nicer.

I can make a quick patching utility, once I figure out exactly which animation to change ("O01" or "P01", seem like the best bet... I just changed every animation to 33 milliseconds to test).
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