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#1
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this is just one humble man's opinion but you'd end up with a wizard with a pet
just IMO | ||
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#2
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Quote:
Solo: mages already solo quite well, but now you've got a mage with snares, stuns, roots, better nukes, and port convenience. Even just adding "root" to a mage makes them a LOT better, let alone adding all of a wizard's spellbook. Group: yikes. You're talking about the class with great sustained DPS while also being able to pull out the absolute highest burst DPS in the game? While also providing snare, stun, root, port, COTH, resist debuffs, and a quasi-tank of the pet? Yikes. It'd be almost as good as an enchanter [You must be logged in to view images. Log in or Register.] Raid: COTH and port utility with wizard nukes. Pet DPS for situations where it is actually wanted and worthwhile is just icing on the cake. | |||
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Last edited by Tecmos Deception; 06-13-2016 at 01:13 AM..
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#3
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To be honest, if we're talking about combining the classes without any other game changes, you could give Wizards all of the non-pet Mage spells and the class wouldn't be overpowered at all.
...and then give Druids all of the classic-era Mage pets (starting at Level 9, with the Level 4 pets)...and that class would still be relatively weak at the higher levels.
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#4
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Keanu-Reeves-Meme-Blank-01.jpg
It would be pretty cool. But it still wouldn't be nearly as godly as the Shaman/Monk/Mage class (Beastlord). Edit: I think what your post illuminates, is how underpowered Magicians always were; and how underpowered Wizards are until Luclin. | ||
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Last edited by JurisDictum; 06-13-2016 at 04:00 AM..
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