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  #1  
Old 07-06-2016, 10:40 PM
gloinz gloinz is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
The point is people plug and run at first contact right now anyways. PvPers quit because they get nothing out of killing people. Allowing the satisfaction of grief at least gives the PvPer something.
Exactly. All the motherfucking PK's and PvP'ers have no reason to go slay anyone. No item loot, no xp loss... etc.

Bluebie paradise has taken hold on the server
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  #2  
Old 07-06-2016, 11:04 PM
Aesop Aesop is offline
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That's bullshit you guys are so full of shit. Griefers can still get all kinds of satisfaction without exp loss.

Go back to being miserable all alone
  #3  
Old 07-06-2016, 11:28 PM
notinmyname notinmyname is offline
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
That's bullshit you guys are so full of shit. Griefers can still get all kinds of satisfaction without exp loss.

Go back to being miserable all alone
Kill bluebirds to save their souls
  #4  
Old 07-07-2016, 12:47 AM
Jeni Jeni is offline
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
That's bullshit you guys are so full of shit. Griefers can still get all kinds of satisfaction without exp loss.

Go back to being miserable all alone
This is so true, I still have a great experience every time I log into the world of Norrath.
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Tried to get immersed in Velious but quickly got burnt out by there being no challenge, the intensive raid schedule and pressure to be 100% or close to it with RA. In Nihilum, having 70% RA + meant you were a neckbeard, in Empire, 70% was the equivalent of being inactive status.
  #5  
Old 07-07-2016, 10:57 AM
HippoNipple HippoNipple is offline
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
That's bullshit you guys are so full of shit. Griefers can still get all kinds of satisfaction without exp loss.

Go back to being miserable all alone
It also isn't just about the satisfaction of griefing, it is about risking something. If you are scared to risk exp for a camp then it adds another dynamic. Right now you can just throw yourself into any situation with no consequences. PvP with no risk of loss is a watered down system.

If you had consequences in the game for death then people would defend people more often and the game has more meaning. On RZ live PvPers were basically villains because the consequences were so steep. Exp loss is minor and it's sad this server can't handle some sort of consequence when it is free and an emulator full of players that know how the game works.
  #6  
Old 07-07-2016, 12:12 PM
Saludeen Saludeen is offline
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There needs to be risk AND reward, not just one. And they need to be relatively balanced because "griefing satisfaction" isn't rewarding enough to be worth the risk of losing exp, and thus encourages people to avoid PVP. But if you could loot coins + an item then it would be worth it.

And changing the mechanics won't save the server, assuming that means increasing the population. Since a server is dead if nobody plays. Improving the mechanics may help, but the only thing that will bring more people is advertising. The people who aren't playing on the server either don't know about it, or they have assumptions about PVP and Everquest or simply don't like it. You can't force people who don't like it to play, but you can definitely bring new people in. I simply don't care enough to advertise for this server though. But you could do it anywhere like on twitch, forums, a bumper sticker, whatever.
  #7  
Old 07-07-2016, 10:46 PM
Videri Videri is offline
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Originally Posted by Saludeen [You must be logged in to view images. Log in or Register.]
if you could loot coins + an item then it would be worth it.
This sounds intimidating and exhilarating.

How often do people create EQ emu servers? Do we think someone will make an item loot PVP server sometime soon? It would be cool to see how it goes.

Honestly, I would bet the interested audience would be a smaller pool than that of Red99, but I could be wrong. Maybe if the PvP scene on such a server was hot enough, it would exceed Red's population.
  #8  
Old 07-08-2016, 12:17 AM
HippoNipple HippoNipple is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
This sounds intimidating and exhilarating.

How often do people create EQ emu servers? Do we think someone will make an item loot PVP server sometime soon? It would be cool to see how it goes.

Honestly, I would bet the interested audience would be a smaller pool than that of Red99, but I could be wrong. Maybe if the PvP scene on such a server was hot enough, it would exceed Red's population.
Red99 is the only server that can pull the numbers and have credibility so everyone is at their mercy as far as the rules. They will never make an item loot server. Red99 is the same as the zerg guild that everyone hates but no one can challenge and defeat.
  #9  
Old 07-17-2016, 03:11 AM
AenorVZ AenorVZ is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
They will never make an item loot server.
Says who? Nilbog wants to do item loot for science.
  #10  
Old 07-11-2016, 11:34 AM
Ruinous Ruinous is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
This sounds intimidating and exhilarating.

How often do people create EQ emu servers? Do we think someone will make an item loot PVP server sometime soon? It would be cool to see how it goes.

Honestly, I would bet the interested audience would be a smaller pool than that of Red99, but I could be wrong. Maybe if the PvP scene on such a server was hot enough, it would exceed Red's population.
I've always been biased towards item loot because of playing on Rallos when it first opened, but honestly, having seen how small the remaining PvP community is for this game, and how many people avoid PvP here even without risk of item loss because of the time lost due to CRs alone, I'd say the interested player base would be pretty small.

Rallos worked because of the multifaceted community, with pks, neuts, and anti pkers offering a little something for every play style. There just aren't enough players left to recreate that same social dynamic.

The only way I think an item loot server would work would be either a Discord ruleset server with perma death, quick xp, full item loot and a consistent wipe cycle in place, or a regular PoP-era PvP server with item loot enabled. I think the abundance of PvE content coupled with the AA system in place to keep players of all walks interested in bettering their character past max level would draw a fair crowd.
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