#31
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[60 High Priest] Nitsuu (Halfling) member of <Venerate>
The A-Team (Member) Project1999 - 2014 The Faceless Order (Leader) EQ Test Server - 2012-2014 Addiction (Officer) EQ Mayong - 2009-2010 Wudan (Member) EQ Rallos Zek - 2003-2004 Elven Crusaders (Officer) EQ Rallos Zek - 2000-2003 | |||
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#32
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#34
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The Ancient Ranger
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#35
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Just make NToV like gum with a 28 minute respawn timer, but add phs and decrease chance of named to 1%
Could accommodate a dozen guilds at once :3
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<Millenial Snowfkake Utopia>
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#36
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Or if you have instancing, at least do it in such a way that the raid target itself is not instanced and there is competition with a PvE qualifier activity. When a raid mob spawns, teleport each guild who is present to some kind of instanced fight (with a capped number of players on each team). Whoever wins it the fastest is given a window to kill the raid target. If they fail, then the raid target becomes open to everyone (after healing back to the full health).
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#37
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Can always change to 48hr respawn and 7-9day lockouts on all raid targets.
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<Millenial Snowfkake Utopia>
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#38
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PVP is a pretty mediocre solution, because EQ mechanics don't support PVP very well and in any case it's just about the biggest zerg.
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#39
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Nothings really that hard with the right strategies, numbers and classes. Vulak and Vyemm were killed day 1 on here, and on beta with players in all kunark gear.
This is how fast VP dragons died in 2012 (to the legendary classic TMO): https://www.youtube.com/watch?v=-FwEC9nhfZQ
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Hi
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#40
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