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#1
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Quote:
That said that was maybe 3or4 times total ever, because usually someone was clearly first and a gm showed up to watch and make sure no "tricks" were "tried" | |||
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#2
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No instances. It breaks the immersion of a virtual world. There should be some competition and negotiation between guilds.
That being said the current 'poopsock, FTE, train to zone' system is not that great. I don't think too many people enjoy sitting at a zone line waiting to race. I'd rather see the following - permarooted raid mobs - raid mobs always social with their trash like Tunare - much shorter raid spawn timers to compensate for increased trash clearing time Guilds might try to monopolize certain bosses I guess, but I think they'd mix things up to gear everyone. With GM quakes becoming more frequent we're sort of already halfway there (to shorter raid spawn timers) | ||
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#3
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with a guy named qvic.... he most have enjoyed GoD.... nothing to see here.
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#4
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About playing on daybreaks servers here is what my idea and daybreaks servers have in common :
1)The name of the game being played. That's it. The mechanics are different, zones/graphics/items/spells are different, the instances are 99% different. Daybreak instances have no penalties, options, competition, ladders, etc. About the leaderboards it could be either a UI toggle much like they added on live for the PVP leaderboard. Or it could be like the inn/tavern message boards. It would be discrete and only those who care about it will notice it. For everyone else status quo. About it not being classic FTE foot races, PBAE cap, variance on prevelious, lack of patch days and emergency patches (important for raid spawns), post Luclin UI, Item linking, can't drop coins, lvl requirement on epic, buying your epic from a merchant. This server is closer to classic than any other server, but I hesitate to call it a classic server. Also this server is a better place for having some of these features About my name I stopped raiding in PoP and never stepped foot into GoD. I heard its trash though. So far the arguments against this kind of instancing are "I don't like it", "not classic", and "I didn't read it" | ||
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#6
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Decrease respawn times to half an hour and implement placeholders with a 1% or so spawn chance for named (assumes about 1/3 clear rate of repops). Could split raid zones into shards (public instances) to relieve congestion or disperse some of the targets to overland areas.
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<Millenial Snowfkake Utopia>
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#7
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#8
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Indeed ^^ But neither are foot races, variance, or killing dragons at the entrance to ToV. I'm just offering alternatives to proposed instances, which are being asked for in response to current non-classic implementation.
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<Millenial Snowfkake Utopia>
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#9
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Why are you whining about instances when we just had a repop yesterday and it was awesome? A/A could only be in so many places at once, so the more casual guilds got out and about. Infernus got a shot at statue, CSG got Dain and Ikatiar, Rustle got Dozekar and some other NTOV stuff, FOH/Anonymous and Venerate both got a good bit of Kunark, and I personally found out that Zlexak can double backstab for 2250.
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#10
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An example of how casuals DO get to have a chance at named raid mobs! Why do you need instances when you have such glorious opportunities as a shot at statue! And Dain! AND Ikiatar!! Some other bottom feeding raid guilds even managed to get some unworthy-to-mention Kunark things, AND Raev learned about Zlexak's ability to backstab for 2250! To be honest, I can't imagine anything more rewarding than what raid guilds other than A/A are already getting. Raev clearly portrays just how well-rewarded the entire raid scene is outside of A and A. Stop whining. | |||
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