Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-27-2017, 05:11 PM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Pulling is really easy and doesn't require much but a few cheap clickies. As a Monk with instant FD and the correct Clickies you are still the most preferred puller in the game. Farm a few root nets. 8 to 12 preferably.

1. Target the PH/Named you want to kill in a camp.
2. Spawn Eye and FD.
3. Train mobs with eye away from their spawn.
4. Stand and Root Net the PH/Named and then FD again.
5. Mobs reset. Solo PH/Named. Take a break till it spawns again.

Tagging out of trains is really only needed for raiding. Because training stuff around too far means you might train other groups.
  #2  
Old 02-27-2017, 05:43 PM
Sadiki Sadiki is offline
Sarnak


Join Date: Sep 2011
Posts: 338
Default Breaking News

Monks all over the server realized they only know how to pull via sneak exploits and quit the game or switched to alts.
  #3  
Old 02-27-2017, 07:06 PM
GuyNumber1 GuyNumber1 is offline
Kobold


Join Date: Dec 2016
Posts: 102
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Pulling is really easy and doesn't require much but a few cheap clickies. As a Monk with instant FD and the correct Clickies you are still the most preferred puller in the game. Farm a few root nets. 8 to 12 preferably.

1. Target the PH/Named you want to kill in a camp.
2. Spawn Eye and FD.
3. Train mobs with eye away from their spawn.
4. Stand and Root Net the PH/Named and then FD again.
5. Mobs reset. Solo PH/Named. Take a break till it spawns again.

Tagging out of trains is really only needed for raiding. Because training stuff around too far means you might train other groups.
Really easy LOL. Doesn't that eye have like 2 hp?
  #4  
Old 02-27-2017, 07:59 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by GuyNumber1 [You must be logged in to view images. Log in or Register.]
Really easy LOL. Doesn't that eye have like 2 hp?
Yes it has about 1.3 hit points. But that doesn't matter, what matters is it will be level one, making its agro range huge, meaning you can bodypull from like 150 units away with it, and then start running. They won't hit you till you want them to if you know where they will be pathing from
  #5  
Old 02-27-2017, 08:01 PM
Maner Maner is offline
Fire Giant


Join Date: Mar 2015
Posts: 571
Default

Quote:
Originally Posted by GuyNumber1 [You must be logged in to view images. Log in or Register.]
Really easy LOL. Doesn't that eye have like 2 hp?
Obviously you're one of those monks who found pulling is too hard now and quit
  #6  
Old 02-27-2017, 08:26 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,825
Default

Seriously sad to see people claim monk pulling should revolve around elder beads. Git gud already! Beads are a luxury and a crutch. I never once saw them on live, so sad to see monks think they need them just as bad as torpor.

They definitely help and speed up the pulling in some raid situations but Christ already, people act like you need them to exp.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #7  
Old 02-27-2017, 09:10 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,277
Default

Considering that they didn't fix repeated feigns memblurring things at a decent rate, you do what you gotta do. If it means using holgresh beads, so be it. As an SK with a finite mana bar it usually means a lot of cursing the screen if I have to actually drop aggro on something.

Danth
  #8  
Old 02-27-2017, 09:50 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Seriously sad to see people claim monk pulling should revolve around elder beads. Git gud already! Beads are a luxury and a crutch. I never once saw them on live, so sad to see monks think they need them just as bad as torpor.

They definitely help and speed up the pulling in some raid situations but Christ already, people act like you need them to exp.
I agree, I don't remember seeing them used that often on live at all. Except in very unique situations. What I did see on live, all of the time, was javelins being expertly used by cutty teams of pullers. Don't get me wrong, my monk has beads and I love them. But there main benefit is being able to get agro on things and be out of sight to avoid casts. Or to agro mobs and train them away. Both can easily be done without beads. Take advantage of a javelins flight time at max range. And you can throw, strafe around the corner and be safe from casts all before the javelin hits. And for training things away, your a monk, hit it, run, flop.
  #9  
Old 02-28-2017, 11:39 AM
EQBallzz EQBallzz is offline
Fire Giant

EQBallzz's Avatar

Join Date: May 2016
Posts: 507
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Seriously sad to see people claim monk pulling should revolve around elder beads. Git gud already! Beads are a luxury and a crutch. I never once saw them on live, so sad to see monks think they need them just as bad as torpor.

They definitely help and speed up the pulling in some raid situations but Christ already, people act like you need them to exp.
This is sort of my issue with the sneak change. Many people saying sneak pulling was too "easy" but this change really only made pulling harder for those who can't afford beads and don't have uber gear that can help them withstand the extra damage from all the failed FD mem blurs. Don't beads trivialize pulling more than sneak did? At least with sneak you had to pull the mobs into position, get off a successful sneak and have some timing. Beads can be used from the relative safety of a FD position. Maybe that assessment is incorrect because I have never used them but I have seen them used. I'm also assuming bead prices are shooting up to 200k now after this change so they likely even more out of reach for many players (including myself).

All that being said I was able to split the spore king last night in Seb at level 55 using a combination of pathing and geometry to get him away from adds and a rogue to peel him off to group. It was my first time ever in that camp so I don't have an idea what it was like prior to the nerf but I can imagine it was a lot easier before considering how many adds there are (including lots of pathers). So monk splitting (without beads) is still viable but much trickier and more time consuming.
__________________
Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter
Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro
  #10  
Old 02-28-2017, 12:49 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
So monk splitting (without beads) is still viable but much trickier and more time consuming.
It completely is. I think a major issue is people's lack of patience. The server is still used to the insta split that came with FD/sneak as it used to function. Everyone is "losing" exp (in there eyes)because they aren't able to pull as fast. Or they don't understand the ins and outs of the new mechanics and therefore get frustrated at what they think is a "bad puller".
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.