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#1
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![]() I've pulled the entire pop of skyshrine tower and ran 2 quads, its not that hard. Just need the mana pool to pull it off and be efficient with the spells you are using.
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#2
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![]() As someone who has played both a wizard and a druid up to high levels...dont play those classes for the ability to quad kite things...once you get quadding down its very repetitive, very boring... the only nice thing about quad kiting is if you have something that you need to do (work around house maybe?) between 15 minute med sessions. You also get long med times with shamans...mages...necros..and all can solo...
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#3
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![]() druid for sure. 57+ has gotta be a grip for wizards. nobody wants u to group and very few places to quad
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#4
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![]() Quote:
yup. this. i do still enjoy a wizard over a druid tho. play whatever you like best.
__________________
[37 monk] Cenii (human) -retired
[59 wizard] Cexii (high elf) <Venerate> -retired find me on Agnarr [65 wizard] Cexii (high elf) <Flames Of Reverence> | |||
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#5
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![]() 1v1 on a pvp server Druid should beat a Wizard 9/10 times.
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#6
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![]() I have played a druid and a wizard. Choose the one you enjoy more.
Druid more well rounded, better soloer, decent raiding class with charm dps or support heals, good for mobilization, good as halfling. Wizard better DPS, decent raiding class, amazing for mobilization, good as gnome.
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Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
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#7
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![]() Druid is a much more capable and well rounded class than wizard. Given a choice and all other things considered equal, I'd rather have a Druid in group than a wizard 99% of the time. Thorns allows the Druid to contribute more total damage over time despite having inferior raw nukes (total and efficiency). When you then consider the Druid has the regen line, hp buffs that stack with shaman, heals, snares ...
No contest.
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#8
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#9
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![]() Quote:
Case in point: level 58 thorns is a 32 point DS for 150 mana. Vs slowed mobs, if the tank only gets hit 10x a minute (unlikely) it still nets >2300 damage per cast - 15 damage per mana spent. That damage is unresistable and generates no aggro. It would take 2 ice comets not resisted at 800 mana to equal one thorns cast to do the same damage of 10 thorn hits a minute to break even - 4 full minutes of meditating vs the 45 seconds of meditating for the Druid to cast that one buff - and still have 650 extra mana to nuke, dot, buff, heal, snare. In a more realistic model, you have to acknowledge that the tank is being hit more often than once every 6 seconds. So yes, even with heals, slows, and buffs covered - Druids really are that much better than wizards. They'll put out more damage over time as a dedicated dps toon. This isn't to say Druids are great dps (they're not) - wizards are just that bad unfortunately. A well geared ranger simply attacking at 30-40 dps puts both of them to shame - not to mention a pet class afk other than sending in their pet. Even a buffed/hasted shaman pet (20dps) will out-damage a Druid or wiz in the long run.
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#10
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![]() Quote:
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