#31
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Then you get to 50+ start dabbling with raids and find that actually how you describe red above is how p99 blue raiders typically operate. | |||
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#32
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The only reason you've got petitionquest and guilds trying to deny each other kills is because they can't beat each other with pvp.
The pvp approach is much better because every encounter doesn't end with petitions and players quoting rules or assumed precedents. If you died, you died. It's clear cut. | ||
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#33
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One must draw the line somewhere, and it is not obvious or clear-cut where that line should be. There is no final ruleset that will please all parties. It will end up being some kind of arbitrary compromise, and I guarantee some players will complain. There will always be opportunities for crying about losing. Don't you think so too?
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#34
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If you afk and don't camp to character select, you're asking for it. Holodock safety protocols are off ^^ Come on down guys, these are the kinds of groups you'll find (more new starters, far less twinks... the roots of EQ): https://www.youtube.com/watch?v=Uq_q-hioGkU | |||
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#35
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Coming from someone who plays on blue, someone complaining about getting killed while fighting mobs is a sore loser. If someone gets the jump on you someone gets the jump on you. Suck it up buttercup. The idea of pvp is to treat other factions like mobs. You can be killed at any time by a pathing mob. Players are no different.
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Last edited by A1rh3ad; 04-06-2017 at 10:24 PM..
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#36
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#37
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Last edited by A1rh3ad; 04-07-2017 at 12:16 AM..
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#38
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No offence to anyone on the spectrum of course. It's common place in games like this. The whole game is an aspies wonderland.
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#39
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#40
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We have added new rules recently to deter what was going on over on the red server. We are cleaning it up, if you have played in the past and log on today I have NO DOUBT you will notice a difference. These new rules made some people upset, we can't always make everyone happy. But we are doing what we think is best for the server for the long haul.
To encourage more actual PvP combat and less just griefing each other, and due to the previous standard of a couple players interfering with a raid target while having no actual raid or PvP force present in game to contest or kill, we have added this rule: "A player that interferes with a raid target with no raid force present to kill or contest the target is against the rules and will be addressed swiftly." A Raid Force is 12 or more players - Again we are talking about the RAID TARGET, if you only have a couple of players and you want to attack players thats fine, but you cant interfere with the raid target unless you have a RAID FORCE This above rule may be revisted at a later date to adjust if needed. Also, guilds will be held accountable for their members actions. We are adding this to deter the constant trains and griefing that has went on in the past. Example: If Guild A is engaged on a raid target, and a player from Guild B trains Guild A on purpose, Guild B will be held accountable for that train. So come on over and see the NEW RED
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Your humble servant,
Cylock the Halfing Slayer | ||
Last edited by Cylock; 04-07-2017 at 02:53 AM..
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