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#2
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Wow! I really wasn't expecting this to build the way it has, and I want to thank you all for cluing me in to considerations I might not have arrived at for a long time. I suppose I really should have checked back here sooner - as it stands, after looking at the wiki, I decided to create several and play them to about level 10 and see where that leaves me as far as interest and enjoyment goes. I was awake almost all night last night, and I've just done it again. Muahaha... nobody to ground me now. Mostly, the mobs are pretty forgiving for someone just starting out. All these lowbies' names begin with "Ven" so if any of you have small fry roaming around you may just catch me derping somewhere over the summer. XD
I've rolled a half elf bard (on the wiki it says bards are supposed to be sort of difficult to learn, so that's probably not going to be something I stick in a group because I'm bound to suck at it), a gnome enc (more fun than I expected), a dark elf mage because I am curious about Neriak (lol), an Iksar necromancer (regen sounds helpful and gear not mattering as much would be great), a dwarf cleric (I'm actually nervous about that), and a wood elf druid (I probably spent more time leveling lowbies in GFay than anything else back in the day). I didn't put out a shaman, but I might by the end of summer. Tall order, I guess. BUT I'm telling myself that if I don't like them enough to continue past level 10, that's as good a stopping point as any, and there's at least plenty of solo and group potential in that lineup for the levels I'll be at for a while. So far I've only really touched the bard (10 now, decision time) and the enchanter (7 after a kind person helped me get to GFay). I like both actually, despite the bard getting trained hard a few times in Blackburrow and losing a load of exp doing it, and the enc being squishy as a dog turd. | ||
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#3
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I rolled a bard as my first character on p99. You can level quickly to a point where farming plat is very simple. It costs about a plat to gear a bard (basic vendor instruments). Zones you solo in, are pretty much restricted to outdoors, but it's good enough to get you to 60 if you choose to stick with it. It's also an extremely versatile class in groups that allows you to usually get a group.
Once you get to about level 40, you can go farm hill giants with reverse charming, or you can do some of the the other rare item drop camps very easy with track/aoe kiting. Like the gobby earring, see invis bracer, or the invis vs animals ring. Fund alts, or a new main...of your choosing. Also if your reroll a necro as your new main toon, you level your bard to 50, and can sacrifice him down to 46 and relevel to 50 quickly for nice supply of essence emeralds so you can 93% rez. | ||
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#4
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A necro untwinked can hit 60 easily in 2 months IF they have played Everquest in the past and have a good knowledge base. Charming for xp is quite legit and never requires you to suffer through being lfg or getting stuck in a bad group.
2 hours of focused and efficient charming yields a lot more xp than 12 hours in an average group.
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#5
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Ranger is a good choice for the OP I think. They can solo faster than any other melee except bard, are welcome in groups for their dps.
Every melee is heavily gear dependant but Ranger gear is pretty cheap for the quality you can get. | ||
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#6
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for play ability, and cheapness there are a number of classes. Cheap easy to level and solo is Necro (best one, they get snare, fear, dots, life taps, FD, , charm undead, and pets for added dps). The next cheapest easiest is Druid, they get snare, dots, heals, buffs, ports(for extra plat on the side), decent dot clicky that are cheap to buy, lumi staff which is cheapish to get for quad kiting, can fly into the 50s without blinking an eye. Druids also have charm animals.
Raising the difficulty some would be shaman's, they get heals, buffs, dots, direct damage spells, crappy pets way later, and get canny to help recover mana; however, the down side is they are costly spell wise, starting in your 30s (canny 2) is a hard spell to try to solo for on this server. So people sell that spell for 2k, then in your 50s has lots of spells ranging from few hundred plat up to 10k-ish then at 60 you have Malo, Torpor, Avatar, all costly as all get out, and people still pay them prices so the cost will not come down. If you like the melee side more, and want the option of soloing Ive seen Sks use snare kite often, or rangers use bows with snares. Rangers do get panic animal but not many animals around in each level range to solo all the way up to 60. Also, if Rangers aren't tanking or pulling, they are not getting many invites to groups. Even then Rogues and monks provide more use to groups more often than not because Rogues do more DPS no question, and Monks are more DPS while also still being able to FD off a really bad pulls. Whatever you chose, just remember to have fun, remember it's a game, and enjoy the people you level with or lack there of along the way! | ||
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#7
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Just started here recently with the same ideas.
At first, I made an Iksar necro (never played an Iksar or necro). I found 1-12 pretty slow just learning the ropes (especially zones) again and getting my interface setup the way I like it. I actually ended up grouping at Kurns tower from 12-20 and it was great, quick experience. Groups seems to be pretty easy to get here, even when you aren't looking for them.. and can make it way more interesting. The basics are relatively simple, but I think to get good, efficient solo experience you need to commit to some learning. Not wanting to stick to anything quite yet, I rolled a HE bard (another class I have never tried in live) out of Qeynos. The learning curve is certainly much steeper than a necro. I got 1-6 very very quickly, but the learning curve kicked in a bit again on the way to level 8 - where I was experimenting kiting things that would end me if I got hit. 8-12 was again super quick and 12-20 was ridiculously quick going from North to East Karana. Super quick leveling if you don't die a lot - but I found I had to pay close attention / stay focused if I didn't want to get 1 shotted and lose progress. I went through a lot of keyboard punching frustration with the bard, but now that I am in LOIO with the general skillset under my belt I am back to progressing relatively smoothly. So to echo what people are saying - I would go with something that seems interesting and not worry about the solo vs group aspect. You'll learn a lot more about the game, zones and mechanics through grouping than soloing. It is nice to be self sufficient, so perhaps stick to necro/mage/bard/druid, but the game can be pretty punishing for a solo player with poor understanding of zones and mechanics. I am personally going to stick with the bard as I find it challenging and new | ||
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#8
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JerryR just make sure you don't just kite your way up.
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#9
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Mage for sure.
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