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#1
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This is what the city break-down would look like with this set-up.
BLUE (Good) - Halas, Qeynos, Kaladim, Felwithe, Kelethin YELLOW (Neutral) - Erudin/Paineel, Rivervale, Ak'Anon, Freeport RED (Evil) - Neriak, Oggok, Grobb GREEN (Iksar) - Cabilis After playing with the map a bit, I think it would be much easier to just make all Erudites neutral. Strengthens the neutral team with shadowknights, and doesn't really take anything away anything from the evil team. Also makes the starting zones much simpler. [You must be logged in to view images. Log in or Register.] The highlighted zones would be sanctuary (can't be attacked) if you're not KOS to that city and on that faction. | ||
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Last edited by Dulu; 05-23-2017 at 11:11 AM..
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#2
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A downside I see to splitting this into 4 teams is that your spreading the numbers even thinner making endgame content even harder to get numbers to do if this server lacks a large population like red. I think 3 teams is more than enough.
It was a very long time ago, so I have no idea how balanced Sullon Zek was compared to Good, Neutral and Evil, but I can't see adding a 4th team being the solution. | ||
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#4
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Quote:
Dark Elves are already the most popular choice for every caster, and many clerics. Until Kunark comes out that is, and then Iksar seem to take over. Both being on the same team, appears problematic. Red99 is such low pop because it has a garbage "afterthought" ruleset, that had to be altered so many times... If we had a strong, consistent, fun ruleset from the start, people would play it. | |||
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#5
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I wonder if this is why Sullon Zek worked out, because it was deity based. I don't know what deities Dark Elves can be, but it's possible that there could be both Nerutral and Evil Dark Elves, helping to avoid the problem of evil being overpowered. I personally prefer the idea of deity based alliances as I think it opens up the door to more diverse teams versus a race based one.
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#6
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I think we need a mix of both. I like the mostly-race based system because it allows people who all start in X area, for example Neriak, to group and be on the same team. If you use the SZ style strict-deity based system, you could have people in Freeport from all 3 factions. I think ideally, you should not encounter people from the enemy faction until you are OUT of your starting city and noob zone. [You must be logged in to view images. Log in or Register.] | |||
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#7
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Quote:
Racism is alive and well in everquest. --- HOWEVER this brings up an INTERESTING question!!! Would cities factions be based on teams or regular EQ?
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#8
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Quote:
That being said, personally I think something like the color of your name should be enough to identify your team, and I think it'd be worse to make the teams unbalanced and obvious than to be balanced and sometimes ambiguous.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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I would try a server like this.
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#10
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Good races are coming in pretty frigin strong imo...
Neutral is a nice balance allow a pick from both evil and good classes. mind you evil has no druids... meaning only wizard ports. So that put's them at a slight disadvantage in terms of travel,. Especially if and when a raid target pops. Evil races are strong when they're not competing against neutral and good races... Try to detach from non-team based ideals.
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Last edited by Baler; 05-23-2017 at 01:52 PM..
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