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#52
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From what I remember damage bonus is a flat bonus to damage on each hit, scaling with delay on 2 handed weapons.
Damage table reflects the multiplier on DMG, giving the 20 hit values that can be achieved (before potential bonus damage from strength is added). From my understanding, the formula is something like di x dt x dmg + ds +db where di is the damage interval; a whole number from 1 to 20 that is derived on a diceroll that is weighted by an attack/mitigation AC check, dt is a value taken from the damage table that acts as a multiplier on the di or dmg, dmg is obviously dmg stat fromt he weapon, ds is a random damage boost that is derived from strength and db is the fixed damage bonus dependant on level. (sorry for the double post, but I wanted to edit this in and took too long) | ||
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#54
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#55
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__________________
the Salt King <Ironborn> | |||
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#56
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#57
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#58
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IFS and TStaff are similar ... but that's not what the above quote was referring to. Reading comprehension.
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#59
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Writing for comprehension. | |||
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#60
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golden plate legs, dark elf mask.. other than that not so much but thats not a bad look and only requires 2 pretty fucking ridiculously rare items | |||
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