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#1
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Typically I don't think of leveling/XPing as fun but those times at the CoM moat where I would be the main tank, puller and crowd control to keep the group going when we couldn't find replacements were a blast. When you're engaged you're not staring at the XP bar every minute and it all goes by much faster. I will note that as an untwinked Bard I need a cleric if I'm going to tank -- Shamen or Druids just won't do. I really enjoy pulling most of all but unfortunately we get beat out by the Monk later on in this department.... Bards really should've had feign death in classic for this reason... plus... theater....acting...faking death.... yeah. The class really gets a bad reputation because of all the swarmturd faux-Bards that were out there who get to 50+ without ever really playing the class. All that being said... I have the most respect for Enchanters in groups because of crowd control which requires the most cursor movement and therefore the most focus. If I have an Enchanter in my group their pet is always my 'previous target' so I can can [~] + [Mouse 4] + [~] again to target/mez it before it even gets a hit off on them and get right back to main target . The duration is short enough that it can get back into action relatively quick after they recharm. | |||
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#2
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I have leveled both classes to 60. The enchanter is far more demanding.
Bard activity has a lower ceiling of expectations because each song only lasts ~18 seconds. There is only so much you can fit into that time. That's about 3 buffs or 3 mezzes. If you have 3 mobs in camp you have to mez, you have to stop playing your buff songs. If they pull 7 mobs mobs into camp, the enchanter is expected to lock down 6 of them. Already they have a higher standard to meet. Bard spell lots are not that competitive. It's pretty obvious which songs you need to memorize, and rarely did I struggle choosing which songs. Enchanters have far more needed spells and we have to swap them out constantly. On top of that, the enchanter is expected to keep a charmed pet at all times which could break any second. | ||
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#3
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VoG PLEASE
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__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#4
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#5
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#6
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When barding in seb: Puller, tanker, CC'er, haster, (somewhat slower), mana regen-er.
Tanking is interesting without any auto attacking at all and twisting in mez at the same time Dopest xp group with bard / shammy / 2 rogues | ||
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#7
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If you thought playing a guitar was hard to learn then try to play a guitar and riposte someone swinging an axe into your skull.
That's what its like playing bard.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#8
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__________________
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#9
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Having played about every class to 60+ on live except a few including enchanter and bard which i came to the boards for suggestions on which class to play as an alt~
enchanter is a min/max'rs wet dream. A ton of power combined with a lot of dieing. | ||
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#10
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Bards can probably do more in any given group situation and I'd consider them the most potentially "active" class. Enchanters are generally more important, stressful and difficult to play though. I think some people in this thread are getting those confused.
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