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Old 08-10-2017, 05:11 PM
mcoy mcoy is offline
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Kunark didn't redefine some of the fundamental concepts of the game though. Luclin and beyond was an attempt to copy WoW's success which catered to those who just want to get max level and raid asap. Some people here are guilty of that (thank you devs for chardok ae nerf!) and forget that what brings us here is the "experience" of the grind - no pun intended.

-Mcoy
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Old 08-11-2017, 08:56 AM
Ravager Ravager is offline
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Quote:
Originally Posted by mcoy [You must be logged in to view images. Log in or Register.]
Kunark didn't redefine some of the fundamental concepts of the game though. Luclin and beyond was an attempt to copy WoW's success which catered to those who just want to get max level and raid asap. Some people here are guilty of that (thank you devs for chardok ae nerf!) and forget that what brings us here is the "experience" of the grind - no pun intended.

-Mcoy
World of Warcraft didn't come out until 2004. Luclin and PoP weren't created to copy anything. They were created to fix all of the shitty aspects of Classic EQ as there were many legitimate gripes about needless time sinks and pointless gameplay obstructions and lacking content. Whether they succeeded or not is a different argument entirely.
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