Quote:
Originally Posted by Lhancelot
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I finally get to write it first!!!! Sorry Loramin...
THATS NOTCLASSIC!
Honestly though, I see no way they could enforce such a rule. They already have guide time monopolized by trying to monitor raids, how could they even begin to start trying to watch specific camps in the game?
All this would do is create constant petitions for every camp on the server. They would have petitions sent in complaining about that loser lvl 50 necro that farms orc1 and orc2 daily every morning for 4 hours, etc.
The petitions would never end.
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Its absolutely
CLASSIC!
The rules on this server are
NOT CLASSIC!
I have posted multiple times including one response to Sirken who asked for evidence, and then ignored the 10 or so links I posted from GM's, EQ's Producer Gordon Wrinn, EQ Guides and players in era, which clearly showed there was a no lockdown rule that was enforced regularly - it was called the PnP.
Some people try to claim that it would never work because "lack of staff" however Gordon expressively stated that it did not create any more workload on the staff after the change.
Some people ranted and raved saying it was never enforced but refused to show any actual evidence of that as opposed all the evidence I posted that showed it WAS ENFORCED.
My guess it was the same people that ranted and raved about there never having been a leash in Kunark or later when I first showed with lots of evidence that there had been.
Do a search you can find my post and the evidence - In Regards to Monopolizing a Spawn.
Quote:
Date : 10/03/2000
Topic : Play Nice, Or...
This came of the official EverQuest message boards.
Kill Stealing Policy :
Kill Stealing is now officially defined as Killing an NPC or Mob for any reason, that is already attacking another player. Any player that is caught intentionally kill stealing by a guide or GM may now be warned. These warnings when accumulated, can lead to the player being suspended or banned from EverQuest by a GM.
Play Nice Policy :
Spawns in the game can no longer be claimed or controlled by a single player or group. Whether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must work out some type of rotation or means to share the spawn.
This information somehow got leaked before we were ready to comment on it, hence it showing up on the boards before we had a chance to talk to you about it.
I'll have a new Producer's Letter up early next week to address the new rules, how they are going to be enforced, and the spirit behind the letter.
- Gordon
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Heres the link to my thread, I posted in era evidence throughout the entire thread -
https://www.project1999.com/forums/s...polizing+spawn