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Old 12-18-2017, 12:13 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
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Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
No, you linked forum posts with literally no proof except anecdotal evidence that they were enforced sporadically and not uniformly which is what it would require for there to be any change here. Were you an employee guide or GM? do you have a copy of this kunark GM manual you claim has all these rules in it or just excerpts from random forums? If as you claim i have no place to talk, then why the fuck are you opening your mouth?

There were no officials enforcing rotations on the server i played on. I did not use that as evidence to say that there were no enforced rotations on other servers, stop assuming. I used it as evidence that your so called GM manual wasn't enforced on every server and you haven't even established that it was even given to all guides and GMs. I never stated my opinion. i stated how this server has been run, and will most likely continue to run. They aren't here to cater to you and those who feel like they should be given everything without having to invest the amount others already invest. That was my opinion, however it is supported by sirken who told those like you where the door was.

You clearly believe however that your opinion somehow carries more weight... I guess its because you are now invested in your so called "proof" and cant handle being incorrect. All that matters is the experiences people had on their servers, since they seem to differ with your so called rule book, it obviously wasn't an actual rule book...

If you want to experience everything then go get a job and play on agnarr where your schedule can be catered to by all kinds of guilds.
Lets take an analytical approach to this:

Gordon Wrinn:

Gordon Wrinn entered the gaming profession in December of 1999 as the Internet Relations Manager for EverQuest. After 9 months in that position, he was promoted to the role of Associate Producer on EverQuest expansions. Following several expansions, and fame in many online, print, TV, and movie media forums, he moved to be a programmer on EverQuest 2. He and two other programmers were responsible for roughly 90% of the gameplay code at the launch of EverQuest 2.

Quote:
Date : 10/03/2000

Topic : Play Nice, Or...

This came of the official EverQuest message boards.
Kill Stealing Policy :

Kill Stealing is now officially defined as Killing an NPC or Mob for any reason, that is already attacking another player. Any player that is caught intentionally kill stealing by a guide or GM may now be warned. These warnings when accumulated, can lead to the player being suspended or banned from EverQuest by a GM.

Play Nice Policy :

Spawns in the game can no longer be claimed or controlled by a single player or group. Whether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must work out some type of rotation or means to share the spawn.

This information somehow got leaked before we were ready to comment on it, hence it showing up on the boards before we had a chance to talk to you about it.
I'll have a new Producer's Letter up early next week to address the new rules, how they are going to be enforced, and the spirit behind the letter.

- Gordon
We have here the most important and relevant type of information, that of an original developer, an official post, describing the official rules of EQ at the time, in the era that P1999 is in.

Now show us your links and information that discredit this? No? Can't? Yeah...

Here's another from Gordon - Does what he describes sound like what's been happening on P1999 for years? Yes, It, Does:

Quote:
The Play Nice Policies were created because a growing number of customers were being subordinated by other, more powerful, groups of players. These other groups would claim "ownership" of spawns, loot drops, and even entire zones, refusing to allow other people a chance to experience them. On some servers, guilds had certain areas camped 24x7.

The play nice policies, in regards to spawns and camping, are designed to promote equal access to the areas. If a group can get into a room, they have as much right to be there as anyone else. Are the policies perfect? No, of course what is? No matter what policy we adopt, there will be people who are helped by the policy, and others that are hurt. Sometimes the policy may help them in one instance and hurt in another.

As I've mentioned in the past, if anyone has any ideas for policies that are easy to understand, are enforcable, do not require a larger CS team than before or after the Play nice policies, and will please everyone, I'd be happy to discuss them. - Gordon
One can also reasonably infer given the highlighted texts, that the new PnP did not involve considerable new resources over the old petition system.
Last edited by Ikon; 12-18-2017 at 12:23 AM..
 


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