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#12
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Gamers are not gamers. EQ succeeded because at the time gamers were hardcore. People didn't mind medding, camping rare mobs for hours or even days, weeks.
As EQ matured more casual gamers began to demand quicker rewards, less downtime etc. EvE was similar but its also been pushed toward instant gratification with Plex, Skill Injectors etc. The reason games fail these days is because they're aimed at the casuals. Casuals don't become long term customers they consume and move on. Games can succeed in the long term like EvE but with a much smaller player base but they need to be aimed at the hardcore and not the casuals however nobody seems interested in longevity except CCP. I'd be happy to pay a premium for a modern EQ, I had 10 EvE sub's at one point but I'm not holding my breath. | ||
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