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  #1  
Old 02-22-2018, 05:28 PM
Snaggles Snaggles is offline
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With a monk and sk you can reverse kite outdoors quite easily. You can also both solo (fairly well).

It would probably be my go-to. If you want to be able to duo loot camps a shaman and monk is pretty insane.
  #2  
Old 02-22-2018, 05:44 PM
Arkanjil Arkanjil is offline
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I'm always a big fan of warriors...they are great!
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  #3  
Old 02-22-2018, 10:26 PM
SunDrake SunDrake is offline
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Ahh, I found it.

https://vivid-inferno-1662.firebaseapp.com/
  #4  
Old 02-23-2018, 12:05 AM
Jimjam Jimjam is online now
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If rogue is what you want to play then play rogue. The pick up group scene in p99 is pretty decent; on the 'xp highway' it is perfetly fine to drop in and out of groups, and the rogue is actually pretty good at navigating it's way through dungeons to join up with groups thanks to it's stealth abilities.

When you do need to solo, just play a different class; there isn't really a limit on how many characters you can play in p99.

Monks are highly stackable, I don't really agree with the posters who say a group might not want two; You could easily work with 4 monks in a group.

That said, it can often be hard fitting two characters into an existing group, no matter how good the combination. The best I've found is to start with your duo and add from there.

This is one of the things that makes monk/shaman (or even monk/nec I suppose) so attractive.
  #5  
Old 02-23-2018, 12:58 AM
kempoguy80 kempoguy80 is offline
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There's some really good advice in these threads:

https://www.project1999.com/forums/s...d.php?t=270102

https://www.project1999.com/forums/s...d.php?t=270118

https://www.project1999.com/forums/s...d.php?t=289016
  #6  
Old 02-23-2018, 04:25 AM
Ennewi Ennewi is offline
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Rangers combo surprisingly well with monks at later levels. Rangers have access to slow (procs), crowd control (root), and later on even hp regen (chloro). Rangers can animal fear and snare. Harmony gives the option to single-pull outdoors without issue (casters) and creates an easier path to named mobs in zones like Karnor's Castle, which rangers are able to pinpoint with track. Also, the weak heals that rangers have are made up for by monks having the ability to mend and bind wound up to 70% health; rangers can even summon bandages with an Embalmers Skinning Knife. Having a damage shield (thorns) is just icing on the cake. Added to all of that, the defensive/offensive tables for hybrids are expected to be made equal to those of warriors in the (near?) future.

Something worth considering, since you have a preference for melee classes, although rangers do require quite a bit more gear than others.
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  #7  
Old 02-23-2018, 12:25 PM
mattitude mattitude is offline
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Quote:
Originally Posted by kempoguy80 [You must be logged in to view images. Log in or Register.]



Hahah didn't catch that at first
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