#1
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Flute of the Sacred Glade 35k
https://wiki.project1999.com/Flute_of_the_Sacred_Glade
Best Available Wind instrument during velious era 35k PM here and lets meet up | ||
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#2
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A
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#3
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B
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#4
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C
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#5
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Price is NOW 30k
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#6
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Will offer 100 plat, as I’m sure it’s more than the vendor price and performs exactly as well as a vendor wind instrument.
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Last edited by Docx; 07-17-2018 at 08:26 AM..
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#8
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Best flute is a bamboo flute cause it costs like 1plat for giving same song bonuses
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#9
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Quote:
Sure.. This does nothing for invis obviously. Lets just get that out of the open. Invis isnt the only wind song. Go learn what your songs before you spew nonsense please. And if you're using an instrument for the trivial stat difference and not the modifier you should try an easier class. Rogues are pretty simply. Give it a try | |||
Last edited by Kairun; 07-17-2018 at 10:37 AM..
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#10
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Quote:
Cinda's Charismatic Carillon Increase Faction by 120 (L11) to 610 (L60) mod % doesn't increase faction gain on p99 Tarew's Aquatic Ayre Water Breathing(1) mod % doesn't let you breath under water harder Shauri's Sonorous Clouding "Invisibility(1) See Invisible(1)" mod % doesn't let you see invis harder, or invis harder Melanie's Mellifluous Motion Shadowstep fairly certain mod % helps, but who the fuck would ever and I mean ever use this in a practical sense? Lyssa's Veracious Concord "See Invisible(1) Ultravision(1)" mod % doesn't let you see invis harder or see more ultraly Solon's Song of the Sirens "Charm up to level 37 Decrease Magic Resist by 4 (L27) to 8 (L60)" charm will only last a set duration and can NOT extend past it, therefore making a store bought flute the same. Often ( most times ) you want the charms to break sooner anyway - YES it will ( should? ) lower the RM.... lol who cares? Crission's Pixie Strike "Mesmerize (2/55) Decrease Magic Resist by 6 (L28) to 13 (L60) Level Cap: 45" same with charm, our mesmerize has a set duration that can not extend beyond thus making modifers pointless beyond a store bought flute. Agilmente's Aria of Eagles Levitate(1) mod % doesn't make you levi higher or faster Lyssa's Solidarity of Vision Bind Sight(1) mod % doesn't make you bind sight harder Solon's Bewitching Bravura "Charm up to level 51 Decrease Magic Resist by 5 (L39) to 8 (L60) Requires: 20 Mana" charm will only last a set duration and can NOT extend past it, therefore making a store bought flute the same. Often ( most times ) you want the charms to break sooner anyway - YES it will ( should? ) lower the RM.... who cares Song of Twilight "Mesmerize (2/55) Level Cap: 54" same with charm, our mesmerize has a set duration that can not extend beyond thus making modifers pointless beyond a store bought flute. Song of Dawn "Decrease Hate by 181 (L53) to 185 (L60) Daytime only" Ok, so the decrease of hate I'd imagine is impacted.... are you having issues with aggro control as a bard? We need to have a talk if so because I can't pull aggro while trying to proc my sword and do my amazing 20dps. Song of Highsun "Cancel Magic(9) Cancel Magic(9) Stun for 0.0 seconds NPC: Gate / PC: Shadowstep Daytime only" mod % will have 0 impact on NPCs so who cares, for pvp? I'd imagine it has the chance of moving players further away and we go back to who cares? Kazumi's Note of Preservation "Invulnerability Cooldown: 180 seconds" mod % will not make your invul absorb even more damage as you are already invuln? O ya set durations and shit because we are bards. So I retract my offer of 100 plat for the flute, I will offer 10 plat for the novelty on my naggy vox bard. Let me know if you need any more edification or clarification on the bard class. | |||
Last edited by Docx; 07-17-2018 at 11:24 AM..
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