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#1
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When leveling up, enchanters can do dungeon crawls, but shamans can't really. Without high-level spells and hp/mp levels (even without uber gear), a shaman just can't handle the process of aggroing 3+ things at a time and rooting them and killing them, and few dungeon crawls involve only single or double pulls. A chanter though has lull/calm, mezzes (including an aoe mez), mem blurs, all from pretty low levels, plus both invis and invis vs undead. By the 30s, a chanter can realistically aggro an entire room (like 4-5 mobs) on purpose and walk out of the fight having gotten full xp for 2-3 and partial xp for another 1-2, and with spawns now broken up to handle more easily next time around, or snipe out just one of the mobs that you want while leaving the rest standing there like idiots, or skip past a room that you don't want to deal with, etc. At 50+, a sham has more ac and hp, buffs rolling on himself, canni, hopefully is a troll or iksar for even more regen, has a pet for distraction and maybe a bit of damage, MR debuffs to help his roots actually stick for a long time with paralyzing earth, etc. He can aggro multiples and kill them all, though without being 60+torpor or 50+ with epic, it's still not quite easy. At 50+ for chanter it's ridiculous the kinds of fights you can take and walk away from unscathed. At the real max, like velious raid gear max, a shaman gains a lot of ground on a chanter because that amazing gear benefits the sham relatively more (a lot more) than the chanter. The chanter is still pretty paper thin when he is getting wailed on, and still needs to rely on a charm to do serious work, etc. The sham gets tough as nails with velious gear besides the slow and heals and whatever else he had before. At this point the sham is far and away better at killing a single, very tough target (think WW dragons, velious nameds, stuff like that), and probably pretty comparable most anything else too... though some stuff they still will have a harder time with than a chanter because of the different tool sets. Like, all the gear in the world wouldn't make me want to farm loot in HS south or the bigger camps in sebilis, or crawl through a zone full of see invis stuff, because even if you can do it, it's a pain. While already typing a small book... shams and enchanters are similarly useful in duos, trios, groups, raids, beyond soloing. They've got somewhat different duo/trio partners since the sham can be a healer for a couple melees, but they're both great in small groups and regular groups, and they're both more-or-less buff bots in large raids. Necros are more like enchanters than shamans, and are the 3rd and only other class, imo, that really can count as a solo dungeon crawler. They generally have more crawl-ability imo than a sham but less than a chanter. Harmshield, feign death, a pretty-tough summoned pet, invis and ivu, undead charm and lulls, one kinda-mez, roots... let's them get single pulls with effort, lets them handle bigger pulls, lets them move around in nasty areas, lets them AFK as desired, gives them different options for killing things. They generally can't do anything that a chanter also can't though their damage spells and summoned pet give them an edge when dealing with stuff that's quite a bit lower than they are. They generally still can't handle the super-tough nameds like a shaman can, though I think there are some ways they can deal with level 60+ stuff in Velious in limited circumstances that a chanter couldn't. They're less desired in most all grouping situations though. | |||
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Last edited by Tecmos Deception; 11-13-2018 at 07:34 AM..
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#2
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Enc is obvious choice for dungeons & named. But if you want to be different, I'd suggest bard. With the combination of a fungi, dots, and charm, no other class can level as fast in a dungeon setting to lvl 50. I've leveled exclusively in dungeons, and I plan to take it all the way to 60. I'll have downtime 50+ with charm costing mana, but it's been a blast testing the limits.
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#3
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#4
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Shadow knight, I picked SK first and foremost for the dungeon crawling aspect, being able to regroup through FD, invis and IVU while at the same time doing the damage yourself, snaring to prevent fleeing mobs, life stealing to survive. Very item dependent though, having a thurg BP with clicky heal really changed the game and even more with fungi.
Combine it with a druid and DS pots and you got some nice dps going!
__________________
"When the going gets weird, the weird turn pro" -Hunter S. Thompson.
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#5
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#6
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Check out some of my videos if you have a mind. They're me soloing in out of the way spots with a chanter between 20ish and 60. The other comments on sham vs ench and whatnot are pretty spot on, imo. | |||
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Last edited by Tecmos Deception; 11-08-2018 at 10:21 PM..
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#7
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ENchanter is the obvious choice here. The real question is which race. I’d recommend going off the beaten path and go human. They’re rare, have 2nd best CHa, INT is easy to come
By, and generally you’ll find most humans love their look and don’t need to bother with illusions. | ||
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#8
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#9
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Thank you all for these advices, I build a High Elf Enchanter :-)
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#10
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I avoided soloing dungeons generally, at least going very deep into one until I leveled a Necro back in the old game. When I was able to summon my own corpse and then rez myself I suddenly became much more interested in exploring deeper into them.
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