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should also note i did every single troubleshooting method on this site and everywhere on the internet. it does not work. and done it again now that i have this issue once more, probably at least 10 times each going through the list of solutions.
here is the debug. if anyone knows what the issue is let me know. until then, it was fun norrath! i will make a partition on my drive and install a second OS someday so i can throttle my CPU clock speed down to make the client connect again. 2019-02-03 18:07:40 Starting EverQuest (Build Oct 31 2005 10:33:37) 2019-02-03 18:07:40 Timezone: UTC-7h00m 2019-02-03 18:07:40 Loading graphics DLL. 2019-02-03 18:07:40 Parsing INI file .\eqclient.ini 2019-02-03 18:07:40 INI file .\eqclient.ini loaded. 2019-02-03 18:07:41 Initializing timers. 2019-02-03 18:07:44 Checking critical files. 2019-02-03 18:07:44 Initializing WinSock. 2019-02-03 18:07:44 Enumerating 3D devices. 2019-02-03 18:07:44 Found adapter #0 - AMD Radeon R9 200 Series (25.20.15015.1002) 2019-02-03 18:07:44 Adapter #0 - AMD Radeon R9 200 Series : 2019-02-03 18:07:44 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-02-03 18:07:44 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 2019-02-03 18:07:44 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-02-03 18:07:44 Initializing keypress handler. 2019-02-03 18:07:44 Parsing INI file .\defaults.ini 2019-02-03 18:07:44 INI file .\defaults.ini loaded. 2019-02-03 18:07:44 Loading keyboard tables. 2019-02-03 18:07:44 Creating window. 2019-02-03 18:07:44 Checking display driver version. 2019-02-03 18:07:45 Activating window. 2019-02-03 18:07:45 CRender::InitDevice: Using 32bit mode. 2019-02-03 18:07:45 CRender::InitDevice: Using vsync 0. 2019-02-03 18:07:45 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-02-03 18:07:45 CRender::InitDevice: HardwareTnL Enabled. 2019-02-03 18:07:45 Using hardware vertex shaders. 2019-02-03 18:07:45 Initializing render system. 2019-02-03 18:07:45 Trilinear Mipmapping available. 2019-02-03 18:07:45 Vertex Shader Version: 3.0 2019-02-03 18:07:45 Pixel Shader Version: 3.0 2019-02-03 18:07:46 Initializing engine internals. 2019-02-03 18:07:46 CRender::InitDevice completed successfully. 2019-02-03 18:07:46 Parsing INI file ./eqlsUIConfig.ini 2019-02-03 18:07:46 INI file ./eqlsUIConfig.ini loaded. 2019-02-03 18:07:53 Trilinear Mipmapping available. 2019-02-03 18:07:53 Vertex Shader Version: 3.0 2019-02-03 18:07:53 Pixel Shader Version: 3.0 2019-02-03 18:09:30 Server selected 144.121.19.169 (0456736). 2019-02-03 18:09:31 Initializing DirectInput. 2019-02-03 18:09:31 Initializing Keyboard. 2019-02-03 18:09:31 Initializing Mouse. 2019-02-03 18:09:31 Creating font list. 2019-02-03 18:09:31 Creating game object. 2019-02-03 18:09:31 Deleting obsolete files. 2019-02-03 18:09:31 Loading string tables. 2019-02-03 18:09:31 Initializing client variables. 2019-02-03 18:09:31 Loading spell effects. 2019-02-03 18:09:31 Initializing display structures. 2019-02-03 18:09:31 Sound Manager loaded 2165 filenames from soundassets.txt. 2019-02-03 18:09:31 Voice Manager loaded 12 macros from VoiceData.txt. 2019-02-03 18:09:31 Networking: using port [64632]. 2019-02-03 18:09:31 Networking: Connection Established [1] 2019-02-03 18:09:32 WorldAuthenticate: Initiating Login. 2019-02-03 18:09:34 Networking: Connection Closed [0] with 0 pending bytes. 2019-02-03 18:09:34 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-02-03 18:09:35 *** WorldAuthenticate. Checkpoint 3. 2019-02-03 18:09:35 Cleanup 4 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 5 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 6 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 7 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 8 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 9 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 10 2019-02-03 18:09:35 2019-02-03 18:09:35 Cleanup 11 2019-02-03 18:09:35 2019-02-03 18:09:35 CRender::InitDevice: Using 32bit mode. 2019-02-03 18:09:35 CRender::InitDevice: Using vsync 0. 2019-02-03 18:09:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-02-03 18:09:35 CRender::InitDevice: HardwareTnL Enabled. 2019-02-03 18:09:35 Using hardware vertex shaders. 2019-02-03 18:09:35 Initializing render system. 2019-02-03 18:09:35 Trilinear Mipmapping available. 2019-02-03 18:09:35 Vertex Shader Version: 3.0 2019-02-03 18:09:35 Pixel Shader Version: 3.0 2019-02-03 18:09:36 Initializing engine internals. 2019-02-03 18:09:36 CRender::InitDevice completed successfully. 2019-02-03 18:09:36 Parsing INI file ./eqlsUIConfig.ini 2019-02-03 18:09:36 INI file ./eqlsUIConfig.ini loaded. | ||
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