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#1
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Complete heal on an enchanter.
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#3
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Bard: Cazic Touch
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#5
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Quote:
Cle/ench duo that has malo? Fd after lull crit fails? Cantata in groups/raids? Torpor for self heal or helping pet without the 10s cast time? Yeah. Quote:
With root/snare, it'd be an enormous improvement for both classes, but still wouldnt be quite as dominant solo or duo as a chanter or necro. But it'd almost certainly be #1 group DPS pick... most of a rogue or monk's DPS but with ports, coth, roots, stuns, malo? OP in that setting. | ||||
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Last edited by Tecmos Deception; 03-31-2019 at 12:20 PM..
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#6
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If op’s question is what would be the most overpowered change, I’d guess giving enchanters CH is a viable suggestion
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#9
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SK/PAL/RNG -> Defensive Disc
MNK -> Divine Aura ROG -> Precision Disc WAR -> Flame Lick BRD -> Feign Death MAG -> Hide/Sneak (setting up COTH) NEC -> CH (lots of mana regen) WIZ -> Clarity II (lets face it getting 60 is the hard part) ENC -> Torpor (more efficient for general soloing) CLR -> Cannibalize IV DRU -> Enchanter charm lines (animal only is limited) SHM -> Winds of Gelid (or PBAOE line, only thing shaman lacks imo)
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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#10
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Another fun puzzle! The only problem is basically everyone is maximized by a small list of overpowered abilities:.
Also Feign Death for enchanters is far superior to complete heal. You can debuff faster on raids, exit bad charm breaks, and make ridiculous assist aggro pulls with Rapture. | ||
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Last edited by Raev; 04-02-2019 at 10:50 AM..
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