Quote:
Originally Posted by pasi
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I'm curious how the custom permaroot mechanics work here.
On live, permaroot functioned like a non-rooted mob for aggro purposes. In other words, mob didn't move, but it still functioned with normal threat mechanics. The obvious part of that is that being the closest in proximity doesn't equal aggro like root.
The less obvious part of that is that the mobs aggro target didn't necessarily have to be in melee range which means two things.
1) You can have someone holding/building aggro at range while the mob is getting safely debuffed/slowed in melee range.
2) Someone holding aggro can stay outside melee range until summoned then run away (rinse and repeat). In other words, knights make pretty decent tanks. This was the strategy a lot of guilds used for Perma-Rooted mobs like Arch Lich. That is, have a knight hold aggro with spells and run out every time they're summoned. Others in melee range won't be attacked.
Now dragons may have a pretty large hitbox (and thus attack range) but luckily there's ways to counter that with chill/ignite bones. Coincidentally, that also helps with dodging AEs.
Relevant Allakhazam 2002 post on Arch Lich page.
Now obviously the hard part of killing dragons on P99 is FTE, but its cool to think about ways to kill shit with an ogre SK and 3-4 clerics running a CHeal chain at an interval equal to summoning rate.
Disregard this if the custom-root doesn't behave like perma rooted mobs on live or if TOV call of the zero is set to Omens of War summoning/call-of-the-zero frequencies.
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As someone who raided as a Warrior for some time on EQLive, I often used those mechanics to my advantage as well. When it came time to get into the realm of perma rooted mobs on P99, like Tunare, I specifically went through the aggro code and made sure permarooting on P99 was similar to live aggro mechanics, with the exception that
summon kiting will NOT work here.
If a mob's summon timer is down and his top hate target is out of melee range, he will chose the next highest hate in melee range. Once summon is back up, he will revert back to top hate and summon them.
Additionally, a mob will not use his summon ability until his melee timer is also ready, at which point he will summon and immediately hit you with melee (The summon code is located right above the melee combat code in Mob AI, so it's processed immediately within the same server tic.)