Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-14-2019, 11:30 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,587
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game.

For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic.
You contradict yourself. It's impossible to "re-create that magic" by recreating the old game code only. Can only ever be one or the other, not both at the same time. It's like telling someone you have a secret, and then finally revealing the secret after much tantalization, and then later on trying to tell them the secret again and expecting the person to be surprised again. Doesn't work.

The point of classic EQ is that it was supposed to be a large-scale, live-action, open-ended Dungeons & Dragons game. Players were meant to adventure, to discover things, and to roleplay. There's virtually no adventure and discovery left when everything can already be looked up on a wiki, when nothing ever changes, and when the players have already done it. The idea behind Everquest was limited by means of sustainable execution, because the developers didn't understand how to shape what they had in order to maintain the original game vision. The inherent problems with the game were "okay" in the early days simply because people didn't know any better. They were playing an entirely new genre, it was a unique gaming experience.

You've made an incorrect assumption about "what Project1999 is" to begin with. They've never said there will be no custom changes. There are in fact already custom changes in place. Granted, they want to have a working source code of the game that's as accurate as possible, but that doesn't mean all of their servers must be exact classic coding only.

If the devs of p99 truly do want to "re-create the magic", then they are going to need custom changes that make the gameplay experience of EQ in 2019 similar to what it was in 1999. That means the playerbase needs to actually be surprised by Norrath again, to not know exactly what they will find in any zone or how to min/max literally everything, and will need to learn new things as they go. It means people should want to play specific classes because of how "cool" that gameplay experience seems to them, rather than "I'm going to make a Cleric because I know busted Complete Heal is", or "I'm going to make a Monk because I know busted their stats are with expansion gear". Anything else is NOT Classic Everquest.
__________________
  #2  
Old 05-15-2019, 01:08 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,285
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
You're incorrect here. Spellbook staring was never removed during the era P99 represents. Casters had to look at the spellbook to meditate until level 35. We don't have it on P99 solely because of client limitations. One developer suggested implementing a blind effect when a player meditates, but that's non-classic itself since it'd block both the spellbook and the chat window, which spellbook meditating certainly did not.

Night blindness is not strictly related to the gamma slider. The Titanium client has a built-in feature that brightens outdoor zones at night. This is immediately apparent inside dark indoor zones such as parts of Befallen where the effect is not present--they're pitch black without a lightsource, as expected. Other classic night-vision effects such as infravision and ultravision do not have their classic appearance, either. Look up old screenshots and you'll see what I mean, ultravision tinted the world purplish-blue and infravision caused mobs to look distinctly reddish.

Basically both of the above issues are client-related, and not non-classic by choice. The same applies to some other longstanding issues, like the nonfunctional stamina bar (they've tried and failed to get that working several times over the years, it simply won't work on this client) and a few other problems. Some other features are left non-classic by choice for various reasons, like item linking, third-person mousewheel scrolling, and the ability to keep multiple chat windows open. All of those have been reported as fixable at some point or another but remain in-place because the devs like having those things. Even they have their limits when it comes to pure classic.

As an aside, human characters still don't start with a candle.

Danth
Last edited by Danth; 05-15-2019 at 01:13 AM..
  #3  
Old 05-12-2019, 04:39 AM
Hibbs Hibbs is offline
Sarnak

Hibbs's Avatar

Join Date: Apr 2016
Location: Felwithe
Posts: 317
Default

Quote:
Originally Posted by Kanuvan [You must be logged in to view images. Log in or Register.]
Not every monk/necro being iskar

Groups in crushbone and unrest being a actual struggle with no level 20 fungi tunic rogues

Market going back to being amazing with spider silks/CB belts going like hot cakes

Full bronze/banded being your twink

Cant wait for real EQ1 99
For a second there I thought you were describing <ALS>! sounds just like us.[You must be logged in to view images. Log in or Register.]
__________________
Zquils
60 High Elf Phantasmist
Quit finger poppin each others assholes


Gabronth
15 Human Paladin
  #4  
Old 05-14-2019, 12:55 AM
Kazik Kazik is offline
Aviak


Join Date: May 2016
Posts: 50
Default

Quote:
Originally Posted by Hibbs [You must be logged in to view images. Log in or Register.]
For a second there I thought you were describing <ALS>! sounds just like us.[You must be logged in to view images. Log in or Register.]
Being carried is the road less traveled.
  #5  
Old 05-13-2019, 08:41 PM
Dithien Dithien is offline
Kobold


Join Date: Jan 2018
Posts: 103
Default

I’m not sure how fun it’s going to be if the server has 3k people in classic. I don’t know if they would consider it but if the population was too high it would make sense to have 2 servers and eventually merge them.

I remember when Sony used to show server numbers and the Rathe had the highest but was around 2k during prime time. Whether that was classic, Kunark or Velious I can’t recall.
  #6  
Old 05-13-2019, 08:45 PM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,753
Default

Quote:
Originally Posted by Dithien [You must be logged in to view images. Log in or Register.]
I’m not sure how fun it’s going to be if the server has 3k people in classic. I don’t know if they would consider it but if the population was too high it would make sense to have 2 servers and eventually merge them.

I remember when Sony used to show server numbers and the Rathe had the highest but was around 2k during prime time. Whether that was classic, Kunark or Velious I can’t recall.
Nice way to maximize manastones/guises for everyone. It's an interesting idea, but will it pay off?
__________________
  #7  
Old 05-13-2019, 08:55 PM
Dithien Dithien is offline
Kobold


Join Date: Jan 2018
Posts: 103
Default

Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
Nice way to maximize manastones/guises for everyone. It's an interesting idea, but will it pay off?
Yeah that would maximize those items although I still imagine they will be socked like crazy.

I was mostly thinking of 300+ people in Lower Guk.
  #8  
Old 05-13-2019, 08:53 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,847
Default

Greens population is going to be nuts initially, but it will almost certainly calm down.

After it does, if any server (Blue or Green) is hitting 3k or 4k when "calm" then I'm sure the staff will start considering opening up a new server (or adding instancing). It's just that that's a huge hassle and expense for them, and it's never been necessary in the project's 10 year history, so I imagine they're planning to wait until it's actually a problem before worrying ... and we should do the same.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #9  
Old 05-13-2019, 08:58 PM
Dithien Dithien is offline
Kobold


Join Date: Jan 2018
Posts: 103
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Greens population is going to be nuts initially, but it will almost certainly calm down.

After it does, if any server (Blue or Green) is hitting 3k or 4k when "calm" then I'm sure the staff will start considering opening up a new server (or adding instancing). It's just that that's a huge hassle and expense for them, and it's never been necessary in the project's 10 year history, so I imagine they're planning to wait until it's actually a problem before worrying ... and we should do the same.
Well as long as people aren’t quitting because it’s a miserable overcrowded experience that would be fine imo.
  #10  
Old 05-13-2019, 09:21 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,201
Default

At 3k population in Classic, individual muddite spawns in Gorge of King Xorbb will be camped for XP.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.