![]() |
|
#1
|
||||
|
![]() Quote:
The point of classic EQ is that it was supposed to be a large-scale, live-action, open-ended Dungeons & Dragons game. Players were meant to adventure, to discover things, and to roleplay. There's virtually no adventure and discovery left when everything can already be looked up on a wiki, when nothing ever changes, and when the players have already done it. The idea behind Everquest was limited by means of sustainable execution, because the developers didn't understand how to shape what they had in order to maintain the original game vision. The inherent problems with the game were "okay" in the early days simply because people didn't know any better. They were playing an entirely new genre, it was a unique gaming experience. You've made an incorrect assumption about "what Project1999 is" to begin with. They've never said there will be no custom changes. There are in fact already custom changes in place. Granted, they want to have a working source code of the game that's as accurate as possible, but that doesn't mean all of their servers must be exact classic coding only. If the devs of p99 truly do want to "re-create the magic", then they are going to need custom changes that make the gameplay experience of EQ in 2019 similar to what it was in 1999. That means the playerbase needs to actually be surprised by Norrath again, to not know exactly what they will find in any zone or how to min/max literally everything, and will need to learn new things as they go. It means people should want to play specific classes because of how "cool" that gameplay experience seems to them, rather than "I'm going to make a Cleric because I know busted Complete Heal is", or "I'm going to make a Monk because I know busted their stats are with expansion gear". Anything else is NOT Classic Everquest.
__________________
| |||
|
#2
|
||||
|
![]() Quote:
Night blindness is not strictly related to the gamma slider. The Titanium client has a built-in feature that brightens outdoor zones at night. This is immediately apparent inside dark indoor zones such as parts of Befallen where the effect is not present--they're pitch black without a lightsource, as expected. Other classic night-vision effects such as infravision and ultravision do not have their classic appearance, either. Look up old screenshots and you'll see what I mean, ultravision tinted the world purplish-blue and infravision caused mobs to look distinctly reddish. Basically both of the above issues are client-related, and not non-classic by choice. The same applies to some other longstanding issues, like the nonfunctional stamina bar (they've tried and failed to get that working several times over the years, it simply won't work on this client) and a few other problems. Some other features are left non-classic by choice for various reasons, like item linking, third-person mousewheel scrolling, and the ability to keep multiple chat windows open. All of those have been reported as fixable at some point or another but remain in-place because the devs like having those things. Even they have their limits when it comes to pure classic. As an aside, human characters still don't start with a candle. Danth | |||
Last edited by Danth; 05-15-2019 at 01:13 AM..
|
|
#3
|
||||
|
![]() Quote:
__________________
Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | |||
|
#4
|
|||
|
![]() | ||
|
#5
|
|||
|
![]() I’m not sure how fun it’s going to be if the server has 3k people in classic. I don’t know if they would consider it but if the population was too high it would make sense to have 2 servers and eventually merge them.
I remember when Sony used to show server numbers and the Rathe had the highest but was around 2k during prime time. Whether that was classic, Kunark or Velious I can’t recall. | ||
|
#6
|
||||
|
![]() Quote:
__________________
![]() | |||
|
#7
|
||||
|
![]() Quote:
I was mostly thinking of 300+ people in Lower Guk. | |||
|
#8
|
|||
|
![]() Greens population is going to be nuts initially, but it will almost certainly calm down.
After it does, if any server (Blue or Green) is hitting 3k or 4k when "calm" then I'm sure the staff will start considering opening up a new server (or adding instancing). It's just that that's a huge hassle and expense for them, and it's never been necessary in the project's 10 year history, so I imagine they're planning to wait until it's actually a problem before worrying ... and we should do the same.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
|||
|
![]() At 3k population in Classic, individual muddite spawns in Gorge of King Xorbb will be camped for XP.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
|
![]() |
|
|