![]() |
|
|
|
#1
|
|||
|
Yes, LoS breaks casting, but FD never did (that I recall) I didn't play for like the first 2-3 months though. So maybe before my time.
__________________
~~D4L~~
Viphex - Wood Elf Rogue Iqarius - Erudite Magician Jeebus - Erudite Cleric | ||
|
|
|||
|
#2
|
||||
|
Quote:
I get hit constantly through 3 walls, or around corners, ect. | |||
|
|
||||
|
#3
|
|||
|
you have an argument for the LoS, I noticed some walls don't interupt spell casting.
Also, did mobs go through walls in classic? I don't remember that. | ||
|
|
|||
|
#4
|
|||||
|
Quote:
And if a mob ignores pathing, it can run straight through the wall. Little history lesson. Until about 8 months ago, mobs in the emulator took the shortest path...always. Dungeons were an enormous pain. KLS developed pathing nodes and we (P1999 dev) took off with it, most of the path maps for the emulator were made by us. They've probably been improved by now in some cases, but without it, the mobs just run wherever they want.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| ||||
|
|
|||||
![]() |
|
|