#21
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It has +8cha which I feel is insignificant in affecting overall resist rates. https://wiki.project1999.com/Flute_of_the_Sacred_Glade Also I realize people claim wind only affects -Mr on mez, but in personal experiences, especially in kael, my lull fail rate without using the flute seems to be about 25% While using the flute it seems to be dropped to 5-10% less fail. Basically if I throw on the flute, I can 99% be assured I won't pull a train due to critical fail. I have intentionally spent full nights in kael not using the flute and a following night using the flute to see differences. I have also noticed charm lands more consistent whIle using the flute as well. | |||
Last edited by Puluin; 06-07-2019 at 01:37 PM..
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#22
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This is fantastic work. I have heavily considered picking up a CHA set on my Cleric to use for lull situations since I can't regular invis. This data now cements that idea.
FYI, on my enchanter I have always used the spell Calm from the lull line and it's pretty miraculous. I can give KOS mobs a kiss and they won't aggro me. I never went for a higher or lower level version. Unsure if there are even benefits to them. Anyone have thoughts? Edit: Please test at 250/255 CHA. I am extremely interested if it has a similar per point impact as up to 200, or if any at all. | ||
Last edited by abyssalstalker; 06-07-2019 at 01:47 PM..
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#23
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A much more plausible shortcoming of my testing (which I do want to do another trial on when I have some time) is if there is a level component to the crit chance -- IE are higher level mobs more likely to crit resist than lower level ones. That would change the conclusions and make the rules less easy to weigh, although it wouldn't invalidate the findings as much as make them more complicated. It would turn the above analysis into more of a "worst case scenario" of when you're lulling high level mobs. My guess is the "level" component is factored in via the resist rate, ie, you get more crit resists on higher level mobs because you get more resists (and thus more chances to crit). But it is entirely plausible there is a double penalty and level increases the crit rate too!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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#24
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Finally as to a 255 cha test, I'll do one with a sample of 200 as well. Except it'll be CHA 247 because that's what I got!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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#25
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Please contact me and we can figure something out. | |||
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#26
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Propo playing again?
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#27
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#28
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Ok, abyssal actually hooked me up with a few things to bump my charisma to 255 (thanks!) and I was able to run another 200 attempts.
in 200 attempts, at 255 CHA, 12 crit resists, or a 6% rate. Just as a reminder, the results from original test were: 95 Cha, 200 tests -- 71 critical resists (ie 35.5% crit rate) 200 Cha, 200 tests -- 15 critical resists (ie 7% crit rate) So it sounds like CHA over 200 has a much reduced impact on crit resists, and it is possible it has none at all, although my money is on "much smaller impact." The differences are so small, I think substantially larger sample sizes would be needed to confidently elicit the differences. Unlike 95 vs 200, where a few crits here or there doesn't meaningfully change the results, comparing 200 vs 255 the difference between "does nothing" and "diminished returns" is very easily lost to a little bit of random noise. I will, at some point, still do the test on mob level and crit chance. I'll probably just do one set of 200 attempts at either 200 or 95 cha vs a lvl 50 gate guard and compare it to the results I got vs the lvl 61 mob. ps -- lojik! whats up!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#29
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Interesting. At least it looks as though they have the huge stat efficacy drop off that happens at 200 stat points about right.
Even though 6% versus 7% doesn't seem that big, relatively speaking it's still a 17% lesser chance to get aggro. | ||
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#30
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Another way to look at this, if you're fighting low blue mobs consistently and lull is resisting only 1/4 times (these numbers are pulled from my ass for the sake of an estimate only, I have no idea what it would actually be, although I feel like low blues generally rarely resist so this may even be conservative), with the Crit rates above, you'd basically be getting a crit failure every: 95 cha (35.5%) - Crit every 11.3 casts 200 cha (7%) - Crit every 57.1 casts 255 cha (6%) - Crit every 66.7 casts (assuming I did my math right hah) I mean, that makes CHA sound pretty valuable as a pulling aid right up to 255. However I still really want to emphasize that the 7% vs 6% is such a small difference for a sample size of 200 that it could easily be noise and it is possible there is not actually any benefit above 200. I seriously doubt this, but these numbers don't rule that out. Will try and check if crit resist rate is inherently tied to mobs level tonight or tomorrow hopefully!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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