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| View Poll Results: What will be your primary class on Green? | |||
| Bard |
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53 | 7.79% |
| Cleric |
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57 | 8.38% |
| Druid |
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84 | 12.35% |
| Enchanter |
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89 | 13.09% |
| Magician |
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45 | 6.62% |
| Monk |
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30 | 4.41% |
| Necromancer |
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44 | 6.47% |
| Paladin |
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36 | 5.29% |
| Ranger |
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39 | 5.74% |
| Rogue |
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28 | 4.12% |
| Shadow Knight |
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30 | 4.41% |
| Shaman |
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68 | 10.00% |
| Warrior |
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38 | 5.59% |
| Wizard |
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39 | 5.74% |
| Voters: 680. You may not vote on this poll | |||
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#1
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I thought about this for a pretty long while. My first thought was a Gnome Necro. There's definitely an appeal to that for me still, I'd say Gnomes are my favorite Necros after Iksar, and are in general pretty cool.
But then I remembered, I've always wanted to play a Troll Shaman... just I've never wanted to deal with starting from scratch with that massive plat sink that is Torpor, Fungis, and all that. Seems like now is the perfect time to scratch that itch. | ||
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#2
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Has to be Hafling Cleric... or is it gnome Necro... or Erudite Mage, maybe woodelf druid, bah back to square 1. /sigh
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#3
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Looking a little light on tanks...that experience penalty scaring away the SKs?
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#4
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Quote:
I don't think it's enough to cause people to actually play Warriors, however. | |||
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#5
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Quote:
Being effective at your role in the group ... that is a different story. Tanks in general are rough because getting gear in vanilla isn't an easy feat without an organized group.
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Halmir - 60 Cleric | |||
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#6
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Yeah its making me consider a monk with golden pants and blue skin.
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#7
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CAn someone dumb down the xp penalty for me please? I used to quite enjoy playing SK. I actually wouldnt mind starting a new char on green who i havent played for ages/at all but if its going to mean groups activley AVOID me then the hell with that.
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#8
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Warrior's role is to stand on the toes of a rooted mob!
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#9
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XP penalty in classic is much higher for hybrids, and crucially, is shared amongst the group. A group with an SK for a tank will level slower than one with a warrior.
A troll SK splits his 46% xp penalty out amongst the members so it's like everyone in the group now has a 7.6% xp penalty (full group). In a duo you give your partner a 23% xp penalty for the pleasure of grouping with you. | ||
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Last edited by Dolalin; 09-17-2019 at 04:52 AM..
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#10
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Hrm sure but presumably if you duo with an SK you have less downtime than without?
I'm sure the maths isn't that easy but 20% xp penalty is worth it in some situations assuming your killing faster than the person could solo? 1 mob per minute vs 3 mobs per min? Am i over simplifying? | ||
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