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#3
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![]() Ya, really if people wait just 5 seconds or so before attacking the mob.
Only time I had issues with agro is when people would send in the stupid pets before mob is in camp, other then that, just yell at the dps to wait a sec or two and war is a million times better for xp compared to knight hybrid pent. Didn't even have proc weps till I hit lvl 38 an got yaks ROFL. Gogo taunt + root lol. I played sk when hybrid pent was in, it was the worst with xp penalty, got to lvl 28 and rerolled warrior, no regrets [You must be logged in to view images. Log in or Register.]
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#4
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#5
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![]() It's a droppable reward, so just loot items / turn in on a Barb and trade it to 'main'
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#6
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![]() We will root the mob. Then it will attack the player closest to it. All melee dps will move back to max melee range and the warrior will step on the mob's toes. Aggro established!
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#7
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#8
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![]() Another consideration is 1hs had better ratio in vanilla than 1hb.
Warriors won't be using 5:10 ratio weapons to compete with monk 6:10 ratio! On a by swing basis warriors will generate more aggro than rogues and monks due to the aforementionds preference for piercing and blunts(!). Also note warriors get their melee akills earlier, so they tend to produce more swings than other classes. Some high aggro spells may be problematic, but wizards, enchanters, necromancers paladins and even clerics can root (in addition to those mentioned by op). Mage pets can follow an almost similar role? As a warrior you want to fight a rooted mob, then when you see a tash, mal, slow land then hit taunt to piggyback off that aggro boost and hope that taunt aucceeds before root fails. | ||
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#9
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#10
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![]() Given vanilla HP on mob and having done it on blue, 1 root
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