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#1
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In modern MMOs (I refuse to add the "RPG" to that as they have nothing to do with it anymore) leveling is seen as something to just get thru to get to raiding. Why not just make raiding games then? Oh, that's right....they have. Everyone relax, enjoy the length of time you get to level up and see what happens. | |||
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#2
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#3
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![]() assuming that the original EQ devs did it on purpose, then yes. Since it's kind of a mathematical quirk I tend to think that it was not intended and so would not violate the 'spirit' (The Vision, tm) of original EQ.
__________________
The Ancient Ranger
Awake again. | ||
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#4
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As much as this project is an homage to a thing we love, it also serves as a museum of mistakes for future games to avoid. To paint over the cracks does the project a disservice. | |||
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#5
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#6
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#7
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__________________
The Ancient Ranger
Awake again. | |||
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#8
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![]() They were leveled out around PoP->LDON if I recall correctly. At least that is what seems approximately the case since PoP's levels 60-65 scaled as "hell levels" as well.
(I think) I like that there are hell levels. Makes sticking it out much more rewarding. | ||
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#9
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![]() It was intentional on the original devs part. It was a way to allow friends to catch up with each other and keep them at the same or similar levels longer.
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#10
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![]() Hell level were not really removed, they just distributed the progression evenly, the total exp for 60 was similar before and after the "removal" of the hell level I think
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