#22
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#23
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So will everyone else
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#24
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It's been a long time since I've played the "classic" game but I recall everyone will just be more deliberate. More strategy before the pull, better assisting/less mez breaking, delaying engagement to 80/90% to give the tank some lead. Mobs have less hps but kill speed will be slower. People will time pops religiously. More time in general to tweak your game when stuff is dying slower.
In the current iteration of p99 people just keyboard faceroll encounters. People attack before the "Assist me with %T!" prompt is mashed. Less people pre-taunt mezzed mobs, people slow sooner, less active mob rooting, etc. A rogue these days takes a few rounds of attacks and they blame the tank "yo...you casting FOL???" Warriors will do less damage, so will monks and rogues. Many rogues at 50 will be using the Trident of The Seven Seas, Glowing Iron Pike, Serrated Bone Dirk's, etc so warriors with 2-ykesha's will do just fine on aggro. Raid rogues will have C-spears and bone razors. It will be fun. Without gear to trivialize content skill will be the new currency. Some people will drop some jaws and others will create painful facepalms... | ||
Last edited by Snaggles; 09-25-2019 at 01:07 PM..
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#25
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The real reason to play warrior on green will be to be 50 already when kunark drops.
__________________
Ainton Brutaman - 60 Warlord <Auld Lang Syne>
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#26
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#27
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Warriors have access to the best ratio weapon type in the vanilla game (slashing). Kunark hadn't come to fuck up generalised itemisation by giving favourable ratios to non-warriors yet. Warriors also get their melee skills earlier than most other melees.
As such their weapons will have a higher hate/second factor and they should be producing more swings per minute than the other classes, so overall should be able to keep aggro against other melee much of the time. The exception to this, monks can drop aggro on demand. Casters that have an excuse to draw aggro (slow) also have root, which trivialises tanking for the warrior. Warriors should do okay, but going by the above, bards might be the most problematic team mate for them. | ||
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#28
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#29
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This is a great way for wizards to contribute to a group. Melee players, start practicing this even before the mob is rooted. Forget about establishing aggro; let's establish the fact that rooted mobs hit whoever's closest. And good news: it looks like enchanters, druids, clerics, shamans, wizards, rangers, and necromancers are the most popular classes on the Green class poll.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 10-07-2019 at 05:58 AM..
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#30
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You can just root the mob and the warrior stands closer than anyone else. Problem solved.
Short Sword of the Yakesah and Gnoll Hide Lariet both provide a ton of threat when they proc as well. | ||
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