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![]() I want to play them all! but not enough time. I only played live on a druid up to 30s, and I didn't really play P99 until a couple of months ago and have been playing SK.
I am familiar with the pros, cons, strengnths, weaknesses, but I don't really have a grasp on how "fun" the classes are or how they "feel". I also am mostly clueless on how the vanilla planar raid scene is but am interested in that. So sell me on your class or convince me not to play one. Monk - yes I am ok with a human monk. I like the idea of monk, but I want to be DPSing in dungeons not just chain pulling as soon as I drop off a mob. BUT I feel like on green though, due to groups being so poorly geared and dungeons more crowded, there will be downtime, and chain pulling won't really be as common (so a monk would pull a mob and then stay until the fight is over). What do you guys think? Itemization on a monk seems the most boring. (no weapons better than fist when you can obtain them, slowly replacing cured silk, not even completely, until planes.) I kind of like the idea of the challenging weight limit, kind of hate it. Rogue - king of melee dps, low responsibility in groups but always desired. No solo ability but I'll have a mage alt for when I can't find a group. Tons of gear out there to get. The part of me that wants to guise a monk or ranger will be disappointed if I start green with a DE mage and a rogue that can get it any time. Ranger - Not as much DPS as the above 2, but can tank some if needed. OK in a group, but never actually ideal? (Here, fill your dps / tank / pull slot with something not ideal and have an exp penalty to boot). The whole kit is cool, the vibe of the class is cool, can do some cool stuff in outdoor zones, but is it a good class to experience classic with? | ||
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