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#1
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Seriously though, I don't understand how people still make such a big deal over this. It's simple; there are two pieces, experience required to level, and experience share of a given kill. I'm 96% sure my understanding is correct that gaining a given level requires X amount of experience. If you have a penalty(or bonus), all it does is modify X. If I have a 20% penalty, I require 1.2*X amount of experience to gain that same level. If I'm a Troll SK, it's 1.68*X. How much XP each toon in a group receives is also simple. Each player has a sum total of their XP, call that Ytoon. Take the total XP held by all members of the group, let's call that Yall. Any given toon receives Ytoon/Yall share of the total XP from a kill. That troll SK has 1.68 times more XP than you, all levels being equal, so he gets a bigger cut. Imagine this group; assume they're all exactly the same level: Halfling cleric (5% bonus, Ytoon=.95) Barbarian rogue (4.5% bonus, Ytoon=.955) Gnome mage (10% penalty, Ytoon=1.1) Dark Elf enchanter (10% penalty, Ytoon=1.1) Iksar monk (44% penalty, Ytoon=1.44) Ogre SK (61% penalty, Ytoon=1.61) Yall=7.225 The hobbit cleric gets 13.1% Barb rogue gets 13.2% The mage and chanter each get 15.2% The lizard monk gets 19.9% The fat ogre gets 22.3% If you switch that ogre SK to, let's say, a dwarf warrior (terrible substitute, but whatever...), the split would become: The drunk little warrior gets 13.8% Hobbit cleric gets 14.6% Barb rogue gets 14.7% The mage and chanter each get 16.9% The lizard monk gets 22.1% Switching that awesome SK for that shitty warrior would net the cleric 11% more XP overall, while the monk gets 9% more. Not insignificant, but not going to break anyone either. In your average leveling group, the SK is usually going to have much more utility. SK is anywhere from mediocre to arguably the best puller, depending on situation. SKs have way better aggro and have snare. True, Warriors do put out more damage. Paladins are harder to defend, I'll have to leave that for someone else. Rangers and Bards have incredible utility too, and they don't come from penalty races. Anyways, saying "I'll never invite a penalty class to my group" is probably shooting yourself in the foot if you're willing to sacrifice kill rate or survivability, and you might end up with a bad reputation for yourself. A shitty-to-mediocre warrior is going to be disastrous compared a most SKs. Warriors are totally gear dependent, whereas a poorly geared paladin or SK should have zero trouble holding aggro. | |||
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#2
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Meanwhile everyone else who generally doesn't care about group comp (as long as roles are fulfilled) or camp location was EXPing all along and passes the other people in levels. Seen it on Blue. Seen it on TLP. Bout to see it again on Green.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#3
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Same thing I posted in another thread, the amount of players who care about EXP penalties is minimal. Most people just want to play with people who pay attention and are good at the game. It's pretty baffling how many people aren't good at games, even old and simple games like Everquest.
Everyone loves enchanters, right? I've seen plenty of Enchanters not get invited to groups because they are consistently not refreshing buffs or being too slow on mezzes. I've seen people not be invited because they are an "asshat," or because they're a crappy healer or inefficient player. Very rarely have I ever seen someone not invited because their class has an EXP penalty. A large majority of players do not care. Anyway, I'm not sure I'd waste my time fighting the staff with the EXP penalty. I'm about 100% sure it will not be removed until it is supposed to be removed in the timeline (which I'm pretty sure is during Velious). For 10 years now the staff has intentionally changed things to be more classic-like regardless of whether those changes were viewed negatively or positively. I'm sure even the staff believes EXP penalties were dumb (even Live staff said they regretted them), but they existed on Blue until the patch in Velious that removes them. Honestly the best thing to do is to stop acting like the EXP penalty is something that really has any bearing on anyone's gameplay, or that a significant amount of players even care about it to begin with.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#4
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#5
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so far I decided to play a shaman first druid second and third a sk ogre but I will level my sk solo if need to be so if u want me go ahead but I could level by myself or duo my way to 50. Seems like we have enough time to level a main and 2 alt before planes open anyway
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