#261
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Quote:
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#262
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Quote:
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#263
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There's some odd texture flickering that I'm seeing while using hide. I'm in blackburrow at the moment on beta and every time I'm hidden (even if it fails) certain ground/ceiling textures are flickering black or white - the behavior stops when I remove hide. I'll try and get some screenshots for you - it does seem pretty consistent.
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#264
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Is it fact that corpses with a torch or lightstone wouldnt emit light?
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#265
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[You must be logged in to view images. Log in or Register.] edit: *May be worth saying that I'm running Linux and using as many high res textures as I could dig up on the forums* | |||
Last edited by kylok; 10-19-2019 at 05:38 PM..
Reason: extra info
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#266
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Quote:
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#267
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No worries! Just thought I would share =D
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#268
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Here's a shot from Everfrost (canyons) using newest (today's) patch. Contrast this with video from in-era client posted earlier in thread by Tyronius. Terrain outside light source limit should not be flat black. Ground lighting is not 100% effective in-zone either, although it's mostly functional. Everfrost is one of the most problematical old-world zones I've found. Beholder's maze is also rough. Shot is human character, no vision buffs, greater lightstone in use, location visible in chat window.
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Last edited by Danth; 10-19-2019 at 06:58 PM..
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#269
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text fuzzy
after todays patch my text is very fuzzy.
how can I fix this? | ||
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#270
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Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.
Thanks for all of the hard work. | ||
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