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#12
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If you don't know the end game, don't choose your class purely on its value for the end game. End game can be fun and it can be terrible and frustrating. Sitting around for hours waiting - for the mob to spawn, for the raid force to assemble, after a wipe until all corpses are recovered and buffed for another go...
Depending on the class it can be very boring. For me as a cleric the big fights are not much fun: Starring at a wall to reduce lag as much as possible, standing up in coordination with the other clerics to cast my Complete Heal, maybe use a mod rod or ask for a twitch from a necro. Since you are new to EverQuest you shouldn't focus on the end game. The paladin is a good choice if you enjoy tanking, pulling, wielding the big sword and standing face to face with the mob. - Especially in Classic. The druid is a great choice to get around and really explore the game. Less gear dependent than the paladin but much better at accumulating the money to buy gear. The druid can be a lot of fun due to the versatility, lots of different play styles. The best XP when soloing is charm killing. Charming takes a bit of practice and experience. A druid is the best class for learning it: With sow and snare it is comparatively safe. Usually a druid can outrun a mistake or just bad luck that kill a new enchanter or necromancer without sow or jboots. | ||
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