#1
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Runnyeye high level spawns wall clipping, aggro across zone
Pathing and aggro issues exist in Runnyeye. I'm also not sure that the exp bonus is in place, if it should be. seemed much slower than Crushbone with similar number of mobs pulled over about an hour. Not a huge test sample.
There are high (read: low 20s) level mobs clipping through walls on top level and ramp down that goes from 1 to 2 & 3. Borxx(sp?) can also aggro across zone if goblins are engaged in at least one area. Also on 2 occasions I was attached near the slime elemental overlook by a mob I did not see beforehand. could be warp, could be stealth, could be spawn(a goblin). With the possible exception of dropping in past slime like it's the Hole, and gating out, looks like most of zone is unusable atm for folks unable to handle Borxx. Numbers attest this, have not seen more than 10 in zone, whereas Crushbone has often been above 60 this week, and I think Befallen is near that atm. hopefully this .jpg to help illustrate the issue link works, I dunno (ms paint, don't hate) [You must be logged in to view images. Log in or Register.] | ||
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#2
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Notes: this is not related to a normal pathing grid. Seems to be related to aggro/reset.
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#3
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Runnyey should have worse exp bonus vs CB,and Befallen, CB & Befallen should have the highest in game bonus.
it should be diffrent based on location not all should have same, Runnyey should have a kinda crappy bonus vs other zones. They only started to make changes to that after a few years of notising that many zones where never used by players so they changed the exp there
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#4
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Quote:
Dunno if that helps. | |||
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