![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 You know, when you get hit hard by an NPC it sometimes makes a special "you got hit extra hard" sound instead of your character just grunting? 
		
		
		
		
		
		
		I always figured, without any extra thought, that it was when you got hit for a certain amount of your health or the monster's max hit or something. But just now I watched an 84 hit against me make the noise, then the next melee round an 88 hit me and did NOT make the noise. Obviously a minor detail, but my inquiring mind likes to know.  | ||
| 
		 | 
|||
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 Holy carps I'm actually really curious too now. Maybe it isnt random. I mean I never hear it on a 1 damage taken. 
		
		
		
		
		
			
		
		
		
		
		I always liked how the different races were distributed voices too. Only gnomes and halfling males have that real squeaky one. More females are shared  | ||
| 
		 | 
|||
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 Typical patriachal 90s game design. Feh! 
		
		
		
		
		
		
		But yeah, it definitely seems connected to hits that are high for what the mob is capable of doing. Like if you are a lowbie getting crushed by a sand giant in oasis, basically every round sounds like the temple curtain splitting in two. But apparently not every max hit or near-max hit triggers the sound.  | ||
| 
		 | 
|||
| 
		 
			 
			#4  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 I have a hunch/guess that its either  
		
		
		
		
		
			
		
		
		
		
		1. A random element of some kind in the formula 2. Has something to do with the damage rolled vs the mitigation AC element. The reason I suspect number 2 is based on how less frequently I hear it on my high AC classes with even and lower cons  | ||
| 
		 | 
|||
| 
		 
			 
			#5  
			
			
			
			
			
		 
		
	 | 
||||
		
		
  | 
	
	
		
		
			
			 Quote: 
	
 On a slightly-related note, wow levels make a big melee difference. I seriously never tanked this guy from full to fleeing last level in dozens of kills fighting with the exact same method and pet level I use now. But now I can push him to fleeing HP with my HP at 90+% regularly, even though he's still solidly blue con.  | |||
| 
		
		
			 
				
					
						Last edited by Tecmos Deception; 12-05-2019 at 08:57 AM..
					
					
				
			 
		
		
		
		 | 
		 | 
|||
| 
		 
			 
			#6  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 Certain mobs seen to always make that sound. Zombies for instance seem to hit me with a loud rip sound. Ghouls to I think. 
		
		
		
		
		
		
		 | ||
| 
		 | 
|||
| 
		 
			 
			#7  
			
			
			
			
			
		 
		
	 | 
||||
		
		
  | 
	
	
		
		
			
			 Quote: 
	
  | |||
| 
		 | 
||||
| 
		 
			 
			#8  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 That's why I hate fighting zombies.  The aural cues are inconsistent with the rest of the game. 
		
		
		
		
		
		
		 | ||
| 
		 | 
|||
| 
		 
			 
			#9  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 Sounds like a bone crushing kind of sound to me rather than a ripping sound. 
		
		
		
		
		
		
		The undeads like zombies seem to make the noise when hit more often and the higher damage hits on your character set it off  | ||
| 
		 | 
|||
| 
		 
			 
			#10  
			
			
			
			
			
		 
		
	 | 
||||
		
		
  | 
	
	
		
		
			
			 Quote: 
	
  | |||
| 
		 | 
||||
![]()  | 
	
	
		
		
  | 
	
		
  |